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FlatOut UC Chloe Collection

A complete overhaul of FlatOut UC that proves everyone's notions of "this game is unmoddable" dead wrong.

This mod was built from the ground-up with my own tooling, including single-handedly reverse-engineering the database format, the track format and the car model format.
This makes this mod the first of its kind for the game, as custom cars for UC and fully custom tracks for any FlatOut game were completely impossible before.

I have also hacked the game itself to hell and back in order to bring back the majority of FlatOut 2's handling and allow for features such as non-GFWL multiplayer, new gamemodes, more than 8 car skins, up to 31 opponents, a rally mode with pacenotes, and a lot more. I've also added near-perfect support for ultrawide aspect ratios, including proper scaling of the menus, UI and in-game FOV. This comes with the neat side-effect of the menus no longer being stretched on 16:9 either!

Designed with customizability in mind, this mod is open-source and includes many small improvements upon the game's code that come together to make adding your own changes a lot less of a hassle.

Installation

  • Make sure you have the Steam GFWL version of the game, as this is the only version this mod is compatible with. (exe size of 4242504 bytes)
  • Plop the files into your game folder.
  • If you get an error message on startup, remove d3d9.dll from the game folder.
  • Enjoy, nya~ :3

Features

  • Addon AI: Neville from NFS Carbon
  • Addon cars from various other games
  • Addon tracks from various other games, such as San Juan from NFS Carbon
  • Addon BugBear Retro Demo tracks with brand new alternate routes
  • Addon BugBear Retro Demo cars
  • Addon FlatOut 1 cars
  • Addon FlatOut 1 tracks: Whattahoo Town, Hayville Farm, Bunker Hill, Brad's Sandpit, Gravel Mound, Gracie Woodland, Finchley Forest, Pinewood Meadows, Bay Circuit, Fairgrass Grounds, Redpine River, Whitefish Lake
  • Addon FlatOut 2 cars available as variants of the existing cars
  • Addon Rally Trophy cars and tracks with a new rally HUD and pacenotes with brand new icons and co-driver voices
  • Addon Tough Trucks tracks
  • A brand new career mode based on Rally Trophy
  • A fourth, harder medal to most Carnage Mode events for people who want more of a challenge
  • A near-identical port of the FlatOut 2 handling
  • A new achievement system, not tied to GFWL and with brand new achievements
  • A new handling mode, Professional, which removes the arcadey handling elements and leaves you with more of a simcade feel
  • An option to move the vehicle camera higher up
  • An option to repaint your car in career mode for 100CR
  • An option to tune your car in career mode, changing its brake balance and nitro behavior
  • All cars and tracks unlocked by default for Single Race mode
  • Bonus variants of all Stunt cars
  • Borderless windowed mode with seamless alt-tabbing that doesn't crash the game, as well as an in-game toggle between borderless and windowed mode
  • Brand new gamemodes: Stunt Show, Speedtrap, Drift, Knockout, Lap Knockout
  • Career handling damage in the Options menu
  • Carnage Mode rebalancing, plus new content added
  • Combined FO2 & FOUC soundtrack (customizable in Sound Options)
  • Complete removal of wallriding
  • Disabled high score uploading and removed the leaderboard menus
  • Fixed vehicle engine audio
  • Full support for multiple savegames with a recreation of the FlatOut 2 player profile system
  • Fully custom soundtrack which is aiming to be modern but fit the game by me and teddyator
  • Functional garage test track ported from FlatOut 2, accessible from the career garage with a new in-game UI created from scratch
  • Improved AI profiles by Twobei
  • Improved minimap AI colors by Twobei
  • Instant Action mode restored
  • Made Jill Richards a trans girl (this does not affect anything in the game, however she is trans now)
  • Multilap Time Trial mode with PB ghosts and toggleable props
  • Multiplayer mode without GFWL
  • Name changer in the Options menu
  • Near-perfect support for ultrawide aspect ratios, including proper scaling of the menus, UI and in-game FOV
  • Opponent count changer in the Options menu (7, 11, 31)
  • Overhauled the game's texture loading system, adding support for uncompressed ARGB8888 DDS files
  • Playermodel changer in the Options menu, with all AI drivers as well as all FlatOut 1 drivers
  • Point rewards for crashing into people in Deathmatch Derby, instead of just when wrecking them
  • Removed the launcher requirement
  • Rotatable camera in car selection menus with the Page Up/Page Down keys
  • Savegames stored in the game folder, just like FlatOut 2
  • Speedometer changer in the Options menu (FOUC, FO2)
  • Stunt cars available for Single Race mode
  • Stylized AI portraits by Twobei
  • Top Drivers menu restored for Single Race mode
  • Verbose LUA errors
  • Water physics for submerged props and cars
  • Widescreen support, all menu code has been rewritten to support a dynamic aspect ratio with customizable safe-zones

Achievements

  • Aspiring Rally Driver - Win a rally cup
  • Boat Award - Win a rally stage with the Saab 96
  • Burning Rubber - Play 3 drift events
  • Canal Map Veteran - Win an event on every Canal track
  • Car Collector - Unlock all cars in the game
  • Carnage Master - Complete Carnage Mode
  • Carnage Wizard - Complete Carnage Mode with all gold
  • City Map Veteran - Win an event on every City track
  • Community-Run - Purchase a car with a custom livery
  • Dead Man Walking - Win a race on less than 10% health
  • Demon Speeding - Get over 300KM/H in a single speedtrap
  • Derby Map Veteran - Win an event on every Derby track
  • Desert Map Veteran - Win an event on every Desert track
  • Eliminator - Win a race after wrecking everyone
  • Event Map Veteran - Win an event on every Event track
  • Field Map Veteran - Win an event on every Field track
  • First Blood - Wreck a car in multiplayer
  • Forest Map Veteran - Win an event on every Forest track
  • Friendly Competition - Win a multiplayer race
  • Hit it Big - Get a flush in Royal Flush
  • Home Run! - Get a home run in Baseball
  • Jack Benton is Wrecked - You know what to do.
  • King of the Kill - Win a multiplayer derby
  • Like an Angel - Get a strike in Bowling
  • Ludicrous Speed - Reach a speed of 500KM/H
  • Makin' it Big - Reach a total balance of 100,000CR
  • Not a Scratch - Win a race without taking any damage
  • Picky Buyer - Purchase a car's alternate variant
  • Pit Map Veteran - Win an event on every Pit track
  • Professional Drifter - Get 100,000pts in one drift chain
  • Race Map Veteran - Win an event on every Race track
  • Race Master - Complete FlatOut mode
  • Race Wizard - Complete FlatOut mode with all gold
  • Rally Gold Trophy - Complete Rally Mode with all gold
  • Rally Map Veteran - Win an event on every Rally Trophy track
  • Rally Trophy - Complete Rally Mode
  • Rasputin - Win a Deathmatch Derby without dying
  • Real Habanero - Win the last Derby cup with the Pepper
  • Samir Award - Fly through the windshield in a rally
  • Size Doesn't Matter - Earn a Crash Out bonus with a Pepper
  • Sleep with the fishes! - Float on water for 10 seconds total
  • Speedrunner - Gold a Carnage Mode event in less than 1:30
  • Starting Point - Win a race
  • Tony Hawk Style - Get a 4x Flip or Roll in Stunt Show
  • Total Domination - Win a race with all Top Driver awards
  • Town Map Veteran - Win an event on every Town track
  • Trackmaster - Achieve an author score
  • True Frank Malcov Award - Have Frank Malcov win a race
  • Unfriendly Competition - Get 100 crash bonuses in multiplayer
  • Volatile Racing - Win 5 knockout events
  • Winter Map Veteran - Win an event on every Winter track
  • Your Own Jukebox - Change a music playlist

Credits

  • selo920 - camera.ini for FO1 cars, collisions for FO1 tracks
  • Mutacja - car skins, minimaps for FO1 tracks, Retro Demo tracks and Tough Trucks tracks
  • xInfamousRYANx - panels.ini for FO1 and FO2 cars
  • Cordo - descriptions for the new cars, pacenotes for some rally stages, time trial medal times for Professional handling and Super Author times for rally stages
  • Twobei - AI driver profiles, portraits and loading screen art
  • teddyator - car skins, custom splash screen, pride flags, help with the new soundtracks, drawn pacenote icons, pacenotes for some rally stages
  • Mac21Sas - car skins for Neville
  • rowwise - car skins, co-driver voice
  • Claude Yones - playtesting
  • Bulko - Super Author times for multilap time trials

Known issues

  • AI is incompetent on custom tracks
  • Other languages are not supported, you can and will see English text interspersed between localized text
  • Small parts of the sky might disappear on large tracks (e.g. Rally Trophy tracks)
  • Some custom tracks have objects that can get your car caught and stuck (especially watch out for railings on Retro Demo and Rally Trophy tracks)
  • Some trees don't look correct on FlatOut 1 and Retro Demo tracks

Source code

Main plugin: https://github.com/gaycoderprincess/FlatOutUCChloeCollection
Time trials: https://github.com/gaycoderprincess/FlatOutUCTimeTrialGhosts
FlatOut 2 handling: https://github.com/gaycoderprincess/FlatOutUCFO2Handling
Wallride disabler: https://github.com/gaycoderprincess/FlatOutUCNoWallriding
Ultrawide support: https://github.com/gaycoderprincess/FlatOutUCUltrawideSupport
Engine audio fix: https://github.com/gaycoderprincess/FlatOutUCNoDSP
Verbose LUA errors: https://github.com/gaycoderprincess/FlatOutUCVerboseLUAErrors
Intro skip: https://github.com/gaycoderprincess/FlatOutUCNoIntro
Launcher skip: https://github.com/gaycoderprincess/FlatOutUCNoLauncher

Tools used

My tool for editing cars & tracks: https://github.com/gaycoderprincess/FlatOutW32BGMTool/releases
My tool for editing the game's database: https://github.com/gaycoderprincess/FlatOut2DBTool/releases
My tool for fixing washed-out and invalid FlatOut DDS files: https://github.com/gaycoderprincess/FlatOutUCDDSFixer/releases
xNyaDev's bfstool for packing BFS files: https://github.com/xNyaDev/bfstool

Disclaimer

This mod is not and will never be compatible with the newest version of the game on Steam, as me and the team do not approve of or tolerate the actions of Strategy First and the ZOOM Platform in any way.
All they have done in recent times is milk the last cents out of a dead horse for profit by selling a modpack commercially, shamelessly using the work of the community without permission such as in the case of xNyaDev's bfstool, dishing out empty promises of upcoming features, and making the games less stable for little to no actual benefit.
Not to mention the lackluster Steam Workshop support which is now filled with low-effort reuploads of other people's mods, which are not even functional in some cases.
If you have money to spare, please support the actual developers of the game. Go buy Wreckfest, get Wreckfest 2 when it releases, and if you want a FlatOut game, buy it used. Thanks.

Last updated: 2025-07-28 1:34

v1.73

  • Added a brand new achievement system with 52 achievements, and 6 hidden ones
  • Fixed FlatOut 2 Stunt SS cars having the wrong menu background
  • Increased some Carnage Mode author scores
  • Multiplayer spawns are now randomized, the host no longer starts in front every race

v1.72

  • Added a new song to the Modern OST, The Infected by Four Year Strong
  • Added better pacenotes to the Fairgrass Rally stages by Cordo
  • Added new bonus cars, the Trabant 601 from Half-Life Alyx and the Golf from Counter-Strike 2
  • Added new cheats to unlock hidden content
  • Added new skins for the FO1 Pepper and Trabant 601 by teddyator
  • Fixed a crash at the start of multiplayer Knockout races
  • Fixed issues scrolling and selecting players on the multiplayer player list if there are more than 10 players
  • Fixed the Lancer Evolution V's suspension physics being wonky
  • Increased the maximum size for menucar models from 2MB to 16MB
  • Removed a leftover 40MB .wav file from the music folder
  • Removed Gordon Freeman from the Light Prop Cars class in multiplayer
  • Repacked all .bfs files to significantly reduce the mod's filesize
  • The Cars Unlocked stat on your profile now skips all bonus and FO2 cars, reducing the displayed car count from 215 to just the 84 that are directly in the car list (requires you to save for it to take effect)
  • The Favorite Car stat in multiplayer now uses a more reliable method of keeping track of car IDs, reducing potential for incorrect values after any future updates

v1.71

  • Added a popup when you're on your last life in Deathmatch Derby
  • Added custom circuit rally stages on Fairgrass Grounds designed by teddyator
  • Added more prop cars from FlatOut 2 and Retro Demo
  • Added more refined AI portraits by Twobei
  • Cheat code cars are now no longer taken into account for the Cars Unlocked stat
  • Fixed some later Carnage Mode events being unlocked from the beginning
  • Fixed some prop cars having holes in their undersides or wheels
  • Fixed time trials reusing ghosts between FOUC tracks and FO2 tracks
  • Fixed the Change Track prompt sometimes showing up for tracks that don't have FO2 variants
  • Fixed various issues with props and shaders on FO2 tracks
  • Further improvements to AI profiles by Twobei
  • Increased all Carnage Mode event unlock scores in order to add a sense of progression
  • Increased some Carnage Mode author scores
  • Increased the resolution of character portraits in the profile selection and race results menus

v1.70

  • Added a Best Placement display for each cup in Rally Mode, showing which cups you've passed
  • Added a popup whenever you gain a life in Deathmatch Derby
  • Added FlatOut 2 variants of all tracks with different lighting and prop placements, accessible via a new Change Track button in the track selection menu
  • Added new cheats to unlock hidden content
  • Bronze and Silver medals now count less towards your game completion stat than gold medals
  • Carnage Mode event scores are now saved in a more unique way, reducing the chance of scores becoming mismatched or corrupted
  • Changed some Carnage Mode target scores after player feedback
  • Fixed derbies in multiplayer instantly ending if the timer is set to anything but 5 minutes
  • Shuffled some of the Carnage Mode events around, making harder events show up later

v1.69

  • Added descriptions for unlock criteria when hovering over locked cars in the shop
  • Added engine sounds and RPM sound curves from Rally Trophy for their respective cars
  • Added minimaps for all Rally Trophy arcade stages by teddyator
  • Added new cheats to unlock hidden content
  • Added the FlatOut 1 soundtrack as an option for the menu playlist
  • Cars in your career garage are now sorted the same way as in the car shop
  • Carnage Mode events are now numbered
  • Changed the menu design for career mode during active cups to show random AI cars
  • Fixed derbies in the Grand Final being labeled as races
  • Fixed Judge 5000 SV's suspension physics being wonky
  • Fixed the Cars Unlocked stat being incorrect
  • Fixed the Cop Corvette and the Scania RT having their icons swapped
  • Fixed the Cross Corvette not being usable after it was made into a cheat code car
  • Increased some Carnage Mode author scores
  • Increased some Career Mode time trial author times
  • Increased the suspension height of the Retro Bug
  • Made props weigh less in comparison to your car in all modes
  • Made the Bayview Speedway tracks be cheat code locked as they aren't high quality enough to be base game content
  • Rebalanced the career mode to be more fair and respect the difficulty settings more with the help of Twobei
  • Removed dust particles from Carnage Race, drastically improving visibility
  • The Player Color option now includes a color preview

v1.68

  • Added a new icon for the Retro Bug
  • Added a cheat code to remove downforce from cars, for those who wish to have the handling from before v1.59
  • Added an economy to Rally Mode, you can now purchase and own cars
  • Added a Randomize Car option to multiplayer, picking a random car from the current class
  • Added an option to change the mouse sensitivity for things such as the multiplayer spectate camera
  • Added an option to make the in-game playerlist appear by default
  • Added descriptions to the difficulty options
  • Added more spawnpoints to the San Juan derby arena
  • Added new cheats to unlock hidden content
  • Added new skins for the Tough Trucks Sledgehammer by teddyator
  • Added Speedtrap support for the San Juan tracks
  • Adjusted the handling stats and prices of some cars
  • Car class changes in multiplayer now only reset your car choice if your current car isn't available in the new class
  • Car tiers are now shown next to their class in the car selection menu
  • Changed the car sorting algorithm for career mode to be categorized by tiers and sorted by price
  • Changed the Retro Slider time trial in career mode to a time trial with the FO1 Slider
  • Changed the texture loading priority to load TGAs first for UI textures, resulting in less compressed, higher quality textures
  • Changed the weight of the FO1 Slider to be identical to the weight of the Retro Slider
  • Cleaned up a lot of internal data, removing leftover car icons and making better use of car IDs
  • Fixed barrier collisions being 'sticky' on Retro Forest and Rally Trophy Sweden
  • Fixed the AI sometimes getting incredibly confused on City Central 2
  • Fixed the cash rewards in Rally Mode not adding to your total balance properly
  • Fixed the default player portrait sometimes showing up wrong in the profile selection menu
  • Improved the custom respawn system, reducing the chance of being respawned further back than is necessary
  • Made props weigh less in comparison to your car in career mode
  • The FO1 Pepper is now rear-wheel drive
  • The drive-based multiplayer car classes now only exclude unfair Bonus cars, keeping cars such as the Judge and the Tough Trucks cars
  • The Temp350 cheat is now a toggle, typing it in again will re-hide all special cars

v1.67

  • Added a grace period for Time Knockout mode, the first player will now explode after 25 seconds
  • Added a new skin for the Toyeca by teddyator
  • Added a verbose error if a texture file was found but can't be parsed
  • Added all cars from Tough Trucks as cars unlockable by cheat code
  • Added descriptions to more custom cars and tracks by Cordo
  • Added engine sounds and RPM sound curves from FlatOut 1 and Tough Trucks for their respective cars
  • Added new cheats to unlock hidden content
  • Added new tracks, Bayview Speedway and Parkade Drift from NFS Underground 2
  • Added San Juan from NFS Carbon as a new track, complete with all 3 layouts, dynamic props and a custom soundtrack
  • Adjusted opponent weights on Medium and Sadistic to be more fair
  • Adjusted the handling of the Stratum, making it RWD
  • Combined the Arrow Color and Chat Color options into a shared Player Color option
  • Changed the default engine smoke position to be inside the car rather than floating on top of it
  • Fixed a texture-related error when loading some hidden tracks
  • Fixed some Carnage Mode events having inconsistent unlock requirements
  • Fixed wrecked cars not being spectatable in multiplayer
  • Optimized the FO1 Forest tracks, they should now run at way higher framerates
  • Overhauled the game's texture loading system, adding support for uncompressed ARGB8888 DDS files
  • Rally Trophy cars and a few custom cars have had DXT compression removed from their textures
  • Replaced the Ring of Fire event in Carnage Mode with Parkade Drift
  • Time Trials in Career mode now have downforce, making the target times way easier

v1.66

  • Added a brand new car, the Judge 5000 SV from Crashday
  • Added descriptions for the new bonus cars by Cordo
  • Added new cheats to unlock hidden content
  • Added minimaps to some custom tracks by teddyator
  • Added the Bandit from Tough Trucks as a car unlockable by cheat code
  • Fixed car tuning being active in single events if the handling mode is set to Professional
  • Fixed respawns on Crash Alley sometimes putting you in the wrong direction
  • Renamed Knockout to Timed Knockout to reduce confusion
  • Small adjustments to career balancing
  • The 32 Chili Pepper event in Carnage Mode now has the AI using random skins for variety

v1.65

  • Added a brand new car, the Stratum from GTA
  • Added new cheats to unlock hidden content
  • Adjusted car tiers in multiplayer
  • Car Tuning is now exclusive to Professional handling
  • Drifts in multiplayer now give you half your points if you crash out
  • The Cross Corvette is now locked behind a cheat code as it did not fit the game enough to deserve Bonus class
  • The multiplayer spectate mode now defaults to viewing your own car when enabled

v1.64

  • Added a brand new car, the Siboner 6 WT-F, the prop car from the game's City maps made drivable
  • Added a new gamemode, Knockout, where the player in last gets blown up every 15 seconds
  • Added better pacenotes to some Rally Trophy stages by Cordo
  • Added new cheats to unlock hidden content
  • Added new skins for the FO1 Blade, FO1 Pepper, FO1 Thunderbolt, FO1 Bullet and Siboner 6 WT-F by teddyator
  • Added new skins for the Siboner 6 WT-F and FO1 Foerd by rowwise
  • Added the ability to spectate in multiplayer after you finish the event
  • Adjustments to career mode balancing
  • Adjustments to multiplayer player smoothing
  • Adjustments to multiplayer tier balancing
  • Changed all Lap Knockout events in career mode to be timed knockouts
  • Changed the Cross Corvette event in Carnage Mode to be a new event with the Siboner 6
  • Easy difficulty now disables all AI rubberbanding
  • Fixed issues with the Waiting for Players screen in multiplayer if a client loads in too slowly
  • Fixed some collision inconsistencies on Tough Trucks Stage 14
  • Fixed some issues with the Player Profile menu in multiplayer
  • Improved the resetpoints on City Central 1
  • Moved some Bonus cars to different menu garages
  • Race events now no longer auto-calculate opponent results
  • Small improvements towards user friendliness
  • The career race selection menu now defaults to the first page

v1.63

  • Added a better version of Panama to the Rally soundtrack from Rock Band 4, gathered by xInfamousRYANx
  • Added better pacenotes to some Rally Trophy stages by Cordo
  • Added custom player colors for the multiplayer chat and player list
  • Added more preferences to the Online Options menu, including the ability to change your server's tickrate and see join notifications in chat
  • Added new skins for the Retro Speedevil by teddyator
  • Added new skins for the Sunray and Retro Bug by rowwise
  • Fixed various issues when switching between Career time trials and Rally Mode
  • Moved the Allow Cheats option from the multiplayer Game Options to Online Options
  • Removed some barely-used options from the multiplayer Game Options menu, instead moving them to chat commands to not cause clutter
  • Separated most options menus into less confusing, smaller chunks for readability
  • The Handling Damage setting now no longer affects Rally Mode

v1.62

  • Added 2 new pride flags to the multiplayer flag selection
  • Added a new skin for the Mini Cooper FTC by teddyator
  • Added an in-game option to change the amount of opponents in Rally Mode
  • Added an in-game option to change the default tickrate of your multiplayer server
  • Added better pacenotes to some Rally Trophy stages by Cordo
  • Fixed the Carnage Mode car selection sometimes not setting your car to the right one when changing events or car variations
  • Fixed the game freezing for a few seconds in some track selection menus
  • Fixed the wide track preview images being stretched a bit
  • Fixed some custom tracks resetting you the wrong way around in Head-On races
  • Removed a song from the Modern soundtrack due to the artist's anti-queer bigotry
  • Removed the Smoothing Start Distance option, it is now always at 100%

v1.61

  • Added a new soundtrack for Rally Trophy stages, separated by country
  • Added a display for the current difficulty and handling mode on the top left in Career and Rally mode
  • Added descriptions to all Rally Trophy arcade stages by Cordo
  • Added new unique preview images for every Rally Trophy stage by teddyator
  • Adjusted the difficulty of rallies, making some opponents stronger and some weaker, as well as changing their overall speed
  • Changed the descriptions of some Rally Trophy cars by Cordo
  • Changed the opponent weights for Competitive and higher, they no longer have an unfair advantage when ramming you
  • Fixed rally and career time trial ghosts sometimes flashing onto the road for a frame
  • Fixed some Bugbear grammar on the Rally Trophy cup descriptions
  • Fixed the Cars Unlocked stat not including alternate variants, therefore making you unable to max it out
  • Fixed the game freezing for a few seconds in some track selection menus
  • Fixed the Normal handling mode being different after the last update due to broken downforce checks
  • Fixed the Rally HUD and Time Trial HUD appearing even if the game is paused
  • Improved collision behavior in multiplayer
  • Multiplayer start positions are now randomized, players no longer all start in the same spot
  • Rally Mode now counts towards your game completion percentage

v1.60

  • Added a brand new rally career mode based on Rally Trophy, complete with 3 tiers, all stages from the original game and new rally AI
  • Added a fancy fade effect to the wide track preview images in the main menu, making them no longer cut off on widescreen resolutions
  • Added a new skin for the FO2 Lancea by rowwise
  • Added a new skin for the Lancia Fulvia by teddyator
  • Added new menu icons for the added gamemodes by teddyator
  • Added pacenotes to more Rally Trophy stages by Cordo
  • Adjusted some score targets for Carnage Mode
  • Career time trials and multiplayer matches now no longer auto-calculate opponent results, instead waiting for them to actually finish before they're given a time
  • Fixed all cars being unlocked in career mode
  • Fixed Finland rally stages immediately resetting you if you land in the water
  • Fixed some small issues with pacenote loading
  • Fixed the game sometimes resetting your car on rally stages for no reason
  • Fixed the vehicle camera choice not being saved after a game restart
  • Moved the sky background textures in the menu back to their original position
  • Removed the increased downforce from Stunt Shows
  • The profile selection menu now shows player flags

v1.59

  • Added a countdown to the start of multiplayer derbies
  • Added a new handling mode closer to FlatOut 2
  • Added a new skin for the Saab 96 by teddyator
  • Added pacenotes to more Rally Trophy stages by Cordo
  • Adjusted some score targets for Carnage Mode
  • Changed the default stunt soundtrack to FlatOut 2
  • Changed the Normal handling mode, adding a lot more downforce when in the air
  • Derbies in multiplayer now show the remaining player count
  • Fixed arcade checkpoints looking wrong on rally stages
  • Fixed drift events ending after 3-4 laps in some cases
  • Fixed the split timer sometimes showing speed comparisons when they're not enabled
  • Small fixes to the multiplayer lobby scripts
  • Small improvements to lag compensation

v1.58

  • Added a new gamemode, Lap Knockout
  • Added a new variant of Whattahoo Town for drifting
  • Added a separate category for the soundtrack that plays during Drift events
  • Added more Drift events to Carnage Mode
  • Added pacenotes to more Rally Trophy stages by Cordo
  • Added some Lap Knockout events into career cups in Race and Street class
  • Added unique icons for Drift and Stunt Show events in Carnage Mode by teddyator
  • Fixed Carnage Race based custom modes using the Carnage Race soundtrack
  • Fixed Carnage Race checkpoints giving you more points than they should
  • Fixed online Deathmatch Derbies still using the singleplayer HUD
  • Fixed the pressplay cheat not working
  • Small adjustments to drift handling
  • The cup race list menu now displays the gamemode as well as the track name

v1.57

  • Added a new gamemode, Drift, inspired by the old Need for Speed games, complete with unique drift handling and a new camera angle
  • Added a new skin for the Lancia Stratos by teddyator
  • Added a Drift event into Carnage Mode
  • Added all point-to-point rally stages to the Speedtrap track list
  • Added minimaps to the 2 new FO1 tracks by Mutacja
  • Added some Speedtrap events into career cups in Street class
  • Adjusted the score penalty on Speedtrap events
  • All Bonus cars are now registered as unlocked by default for the Cars Unlocked statistic
  • Disabled nitro regen in Speedtrap events by default
  • Fixed split times not being enabled for rallies by default
  • Fixed the Author ghosts counting towards your final placement in career time trials if Super Authors are set to Time + Opponent
  • Moved the lap counter to the left side of the screen in Speedtrap events
  • Small improvements to lag compensation in multiplayer
  • Speedtrap scores now respect your Units setting

v1.56

  • Added all FO2 Bonus cars as car variations
  • Added a new gamemode, Speedtrap, inspired by the old Need for Speed games
  • Added new skins for the Lancia Stratos and the Volvo Amazon by teddyator
  • Added automatic resets for all Rally Trophy tracks if you enter the void
  • Added support for the checkpoint split display to all race-based modes (optional, set to Rally only by default)
  • Added time and speed comparisons to the checkpoint split display
  • Added up/down scrolling to the Rally Trophy track selection, quick-scrolling to each location
  • Fixed reversed rally tracks having respawns facing the wrong direction
  • Fixed issues with respawns on Mound Mayhem and Gravel Rock Run
  • Fixed Switzerland Stage 6 being uncompletable due to a bugged respawn point
  • Small improvements to lag compensation in multiplayer
  • The Rally HUD now displays on all rally stages even if the track doesn't have pacenotes
  • The time trial PB display now uses the same time format as the vanilla game

v1.55

  • Added automatic resets for all cliffside Switzerland tracks if you fall off
  • Added pacenotes for Karelia Stage 2 by Cordo
  • Added brand new variations for Whattahoo Town and Redpine Forest
  • Added new skins for the Ford Cortina, Ford Cortina FTC and Lancia Stratos FTC by teddyator
  • Added some more FO1 tracks to the Reversed category in multiplayer
  • Checkpoint splits are now displayed as you pass them on rally tracks
  • Fixed issues with respawns on Gravel Supersmash
  • Fixed some physics oddities with the new respawn system
  • Fixed some textures on Rally Trophy tracks being incorrectly reused from other environments
  • Improved the rally progress bar, track progress is now counted per-split instead of as raw distance from the finish

v1.54

  • Added all Kenya, Switzerland and Karelia tracks from Rally Trophy, totaling to 20 new stages
  • Added a new system for car respawns on custom tracks, there are no longer any out-of-bounds or race-start reset spots on any rally stages and most FO1 tracks
  • Added new skins for the Retro Bug, Alpine A110 and Alfa Romeo GTA FTC by teddyator
  • Made all electric poles on FO1 tracks breakable
  • Made some bushes solid in Kenya Stage 1 and Arcade Stage 1 to make going out of bounds more difficult

v1.53

  • Added all Sweden tracks from Rally Trophy, totaling to 4 new stages
  • Added a force fullscreen option if you have an empty file called fullscreen in your game folder, if for some reason you have issues with borderless windowed mode
  • Added a multiplayer car class for Retro Demo cars
  • Added some chat commands to multiplayer, showing the tickrate, and letting the host kick and ban players while in a race
  • Adjusted some score targets for Carnage Mode
  • Fixed FO2 cars disappearing from the career garage when in the middle of a cup
  • Fixed lag compensation and various other sync issues in multiplayer, bringing the experience to a level comparable to FO2
  • Fixed newly connected players sometimes not respecting the car class for the initial car choice
  • Fixed the in-game windowed toggle not working on the first game launch
  • Fixed the Same as Host car class showing car variations as duplicates during the initial car selection screen
  • Multiplayer AI will now use random skins if their car class is set to Same as Host
  • Players now only show as chatting if they're actively typing, no longer showing the icon if they just have the chat window open
  • Removed the Relative Positions feature from Online Options, it is no longer required with the new sync improvements
  • The multiplayer tickrate is now adjustable server-side up to a maximum of 255 through both a new config file and the in-game chat command /tickrate (number)

v1.52

  • Added a Super Author time for the Motor Raceway 2 time trial by Bulko
  • Added an option to change the soundtrack in stunt events
  • Added better pacenotes to some Rally Trophy stages by Cordo
  • Adjusted some score targets for Carnage Mode
  • Fixed the default player portrait being the female one if your playermodel is FlatOut 1 Male
  • Improved the per-event music system, decreasing load times, improving playlist randomization and hopefully fixing all ZLib-related errors

v1.51

  • Added a new skin for the FO1 Trasher by teddyator
  • Added a separate soundtrack option for Deathmatch Derby
  • Added pacenotes to more Rally Trophy stages and cleaned up some existing ones by Cordo
  • Adjusted some score targets for Carnage Mode
  • Changed the Stone Skipping event in Carnage Mode to the Starflight
  • Fixed the first Carnage Race having unbalanced AI after the previous update
  • Fixed the Lancia Fulvia's description text spilling out of the box
  • Improved the per-event music system, swapping event types will now no longer repeat the same songs in the same order
  • Renamed Mound Supersmash and Mound Rock Run to Gravel Supersmash and Gravel Rock Run, respectively
  • Shuffled around some rallies in the Race and Street career for a more linear difficulty curve
  • Small improvements to AI behavior by Twobei
  • The Opponent Count option is now per-gamemode instead of the confusing all-in-one option

v1.50

  • Added a new cheat code to display medal ghosts in career time trials
  • Added a new co-driver voice from Colin McRae: DiRT 2 as the default rally co-driver
  • Added a new rally event into Street class
  • Added a new skin for the Alpine A110 by teddyator
  • Added a separate soundtrack option for Carnage Race
  • Added art to the post-cup driver comments by Twobei
  • Added more Super Author times by Cordo
  • Added pacenotes to more Rally Trophy stages by Cordo
  • Adjusted some score targets for Carnage Race and career time trials
  • Adjusted the strength of suspension tuning
  • Carnage Race now forces either 11 or 12 opponents for both 7 and 31 for balancing reasons
  • Carnage Race now forces normal opponent strength for balancing reasons
  • Changed the weather on Rally Kenya
  • Fixed a random crash that could occur when starting a rally
  • Fixed Rally Trophy cars appearing in the initial car selection menu if you enter and exit the car test track
  • Fixed some prop cars on FlatOut 1 tracks having way too little weight
  • Further career rebalancing by me and Twobei
  • Lampposts on FlatOut 1 tracks can now be knocked down the same way FlatOut 2 lampposts can
  • Loading screens now only prompt you to skip them if they're character bio screens by default
  • Profiles now individually store all settings from the Player Options section, not just the player portrait
  • Rallies now mute the in-game music by default
  • Renamed the Alfa Romeo to Alfa Romeo GTA

v1.49

  • Added a brand new HUD for career time trials
  • Added new skins to the FO1 Speedevil and Mini Cooper S by teddyator
  • Added pacenotes to more Rally Trophy stages by Cordo and teddyator
  • Added Super Author times to all career time trials, set by Bulko and Cordo at their full power for those who want a real challenge
  • Added suspension stiffness to the Car Tuning menu
  • Changed the career win/lose quotes to new ones by Twobei
  • Disabled handling damage for career time trials
  • Fixed FO2 cars disappearing from the career garage
  • Fixed instability on the Garage Test Track due to the new test HUD
  • Fixed the Derby results menu not widescreen scaling properly
  • Fixed the last race's upgrade level affecting car stats in the career car shop
  • Improvements to skins for the Rocket and Retro Bug by teddyator
  • Major career difficulty and economy rebalancing by Twobei
  • Moved Rally Kenya to the last event slot in Derby class due to its difficulty
  • Rebalanced some rally time targets to be more lenient, especially in Derby class
  • Removed Claude's co-driver voice lines for now as per request
  • Replaced all regular time trials in career mode with 3 lap long runs against medal times, plus author times
  • The car selection menu now allows you to scroll up and down to instantly skip between car classes

v1.48

  • Added a new skin to the Saab 96 by teddyator
  • Added pacenotes to more Rally Trophy stages by Cordo and teddyator
  • Added 6 rally stages to the career mode as time trials, with 2 stages per class
  • Changed the default co-driver from Claude to Annie for new players
  • Fixed Rally Trophy cars appearing in the starter car selection even if they're disabled for career
  • Fixed some events in career mode having mismatched level IDs
  • Fixed the time option not working in Stunt Show mode for single events
  • Improved and reworked the rally HUD with a design concept by teddyator
  • Improved the handling of the Alfa Romeo and the Volvo Amazon
  • Repacked all BFS files as compressed because nothing matters anymore

v1.47

  • Added new skins for the Alpine A110 by teddyator
  • Added a new skin for the Retro Beetle by teddyator
  • Added a new skin for the Saab 96 by teddyator
  • Added a new stage of Rally Sweden
  • Added a rally HUD to some Rally Trophy stages, replacing the map with a progress bar
  • Added car water physics to Stone Skipping and all Midwest Ranch tracks
  • Added pacenotes to some Rally Trophy stages, with pacenote placements by Cordo, graphics by teddyator and co-driver voices by Claude Yones and rowwise
  • Adjusted the handling of the FO1 Slider a bit more
  • Disabled the View Replay option on Rally Trophy tracks due to various playback issues
  • Fixed a crash in Desert Town due to a bad prop
  • Fixed some stages having overlapping starting positions with 8 opponents
  • Fixed the Garage Test Track and the Grand Finals having mismatched level IDs after the previous update
  • Fixed the Lancia Stratos being unlocked by the Switchblade instead of the Sparrowhawk
  • Fixed the wheels of Retro Demo cars being too shiny
  • Moved the soundtrack options into a separate Music menu
  • Rally Trophy cars now no longer show up in the unlock screen if they're disabled in career
  • Renamed the Retro Beetle to Retro Bug
  • Reworked the BFS structure a bit, combining a lot of them and removing redundacy, as well as removing compression in an attempt to eliminate ZLib errors

v1.46

  • Added 6 new skins for the Retro Beetle by teddyator
  • Added a new stage of Rally Sweden
  • Added separate soundtrack options for Tough Trucks and Rally Trophy tracks
  • Adjusted the handling of most Rally Trophy cars
  • Adjusted the suspension of all FlatOut 1 cars based off of their original FO1 parameters
  • Fixed the Alfa Romeo crashing the game
  • Fixed the collision extents of every Rally Trophy car
  • Fixed the Cross Corvette event in Carnage Mode having a skin selector display despite not being able to change the car's skin
  • Redid the handling of the FO1 Slider completely, it's now a lot more like FO1
  • Reduced the size of the Retro Slider's wheels
  • Removed all empty and unused track slots
  • Removed the Alternate handling option from the singleplayer options menu to reduce confusion (it's still available in MP)
  • Removed the online highscore system completely, thereby removing the limit on track count

v1.45

  • Added all cars from Rally Trophy (single events only, but can be enabled for career in the options)
  • Added all cars from the 2002 BugBear Retro Demo as variants of FO1 cars
  • Fixed a crash when launching a race with a Sparrowhawk using the Lewis Duran skin
  • Made the first career time trial more lenient
  • Increased the car limit from 128 to 512

v1.44

  • Added all Finland tracks from Rally Trophy, totaling to 6 new stages
  • Added a new skin for the Vexter XS by Mutacja
  • Added new minimaps to all Tough Trucks tracks by Mutacja
  • Added new physics for water buoyancy, props and cars no longer fall through deep water and instead get caught and float on top
  • Added new skins for the FO1 Pepper, FO1 Blocker and FO1 Road King by teddyator
  • Fixed bad respawn points on Switzerland Stage 1
  • Fixed Party Mode crashing the game
  • Fixed the polyamorous flag not being labeled properly in the Player Details menu
  • Improved water behavior on Finland Arcade Stage 1

v1.43

  • Added 10 tracks from Rally Trophy, 5 point-to-point stages and 5 multilap arcade stages
  • Added a new skin for the FO1 Blockhead by teddyator
  • Added broken glass textures to the FO2 cars
  • Fixed the FO2 Chili crashing the game
  • Fixed the Online Options menu not being properly accessible
  • Slight adjustments to the career mode

v1.42

  • Added a new skin for the Road King by teddyator
  • Added a playtime counter, accessible if you install my shared menu library
  • Added the rest of the non-bonus FlatOut 2 cars
  • Carnage Mode now has the skin selector in the car preview menu
  • Changed a few Carnage Mode events to use and unlock FO1 cars
  • Fixed the multiplayer menu not playing any menu sounds
  • Fixed various FO2 menucars having holes in their shadows
  • FO2 cars are now accessible through a Change Car button in the car selection menu, instead of their own separate entries in the list
  • Hopefully fixed Ray Carter being way too cocky
  • Improved the headlight textures on some FO2 cars
  • The Same as Host car class now allows picking between FO2/FOUC variations of the same car

v1.41

  • Added a new skin for the Chili Pepper by teddyator
  • Added a new skin for the FO1 Fasthammer by teddyator
  • Added a new skin for the Rocket by teddyator
  • Added driver comments at the end of each cup
  • Added more refined AI portraits, profiles and bio descriptions by Twobei
  • Added support for my shared menu library, displaying options for debugging AI and changing the time trial config if it's installed
  • Changed the menu weather to a modified version of Timberlands 1
  • Fixed the upgrade menu not updating the available upgrades if you swap your car
  • Slightly improved the AI on Retro Pit 1

v1.40

  • Added a new skin for the Cop Corvette by teddyator
  • Added a new skin for the CTR Sport by JamieTheAnything
  • Added a new selection popout for picking skins, displaying each skin's name and an icon to indicate community-made ones
  • Added a track preview camera for Brad's Sandrun in order to display the Stunt Show tutorial
  • Added more refined AI portraits by Twobei
  • Added support for player names and different car skins when loading opponent ghosts in Time Trial mode
  • Added the option to repaint your car in Career mode for 100CR
  • Fixed a crash when starting a Carnage Race or a Stunt Show
  • Fixed the "press START button" text displaying before the loading screen is ready to be skipped
  • Fixed the car description window overlapping with other UI elements if the button is spammed
  • Fixed the Wrong Way text showing randomly in Stunt Show mode
  • Invalid cars are now automatically removed from your Career garage
  • The car description popout now replaces the skin selector instead of the car stats window and now has a background

v1.39

  • Added unique descriptions for the Cop Corvettes
  • Added new art for the driver bio loading screens by Twobei
  • Added new skins for the FO1 Bonecracker, FO1 Overrunner, Insetta Sport and Rocket by teddyator
  • Added new skins for the FO1 Blockhead by Mac21Sas
  • All Stunt SS cars now use the original stunt cars' visuals
  • Changed the AI Lookahead tweaks to be per-track instead of being hardcoded for all FO1 tracks, it can now be toggled through levels.bed
  • Changed the Bonecracker to use some of the Switchblade's stats
  • Disabled visual car damage for Stunt Show mode
  • Fixed the FO1 drivers looking way too shiny
  • Fixed the upgrade menu not displaying changes in the car stats
  • Further improvements to AI profiles by Twobei
  • Loading screens now require a button press to dismiss so you can read the text if you wish (this can be disabled in the options)
  • Most race options now no longer reset when you scroll to a different track
  • Simplified the Stunt Show UI for Single Events and Multiplayer
  • The car selection menu now displays different stats based on what upgrade percentage you have selected
  • The Tough Trucks tracks now have slightly better AI

v1.38

  • Added a new soundtrack for Stunt Show by teddyator
  • Added unique descriptions to every Stunt SS car by Cordo
  • Fixed Neville's driver texture being washed out
  • Improved headlights for the FO2 Terrator by teddyator
  • Increased the Stunt Show Carnage Mode event's author score again :3c
  • Rebased all plugins onto my new shared library of FOUC functions and types
  • Redid all textures for all FO1, FO2, Retro Demo and Tough Trucks tracks & cars using my new tool to fix washed-out textures, they should now be a lot more colorful and less dark
  • Removed some Tough Trucks stages from the Stunt Show track list as they don't have enough jumps
  • Updated the description and readme with more info about the mod and a full list of credits

v1.37

  • Added a HUD to the garage test track, showing your current car and its top speed like in FlatOut 2
  • Added a description for the FO1 Road King
  • Added a separate category for the soundtrack that plays during Stunt Shows
  • Added a skin to the Sunray by teddyator
  • Added an option to set the widescreen safe zone to 16:10
  • Added support for rotating the camera in menus with the Page Up/Page Down keys
  • Added the FO2 versions of the Boxer, Mad Rash, Nevada and Ventura
  • Car Tuning now affects your car's performance on the garage test track
  • Changed all car IDs in the AI profiles to use data path IDs instead of database IDs
  • Fixed a crash when starting the 32 Chili/Pepper Carnage Mode event
  • Fixed a few FO2 menucars having clipping wheelhubs
  • Fixed car skins being randomized in the garage test track
  • Fixed menucars loading their visuals from (name)Visuals instead of the dedicated Visuals node in the car's DB data (this has no real effect, but would've fixed AI cars crashing if they still existed! :3)
  • Fixed the splash screen and loading screens being zoomed in on ultrawide resolutions, they are now letterboxed instead
  • Increased the Stunt Show Carnage Mode event's author score again :3
  • Renamed all car nodes in the database to use their actual names instead of their IDs for consistency

v1.36

  • Added a new handling mode, Alternate, resembling the March 16th PS2 beta
  • Added a new mode to Time Trial that has you do runs of 3 laps at once
  • Added an option to change which stick input corresponds to what axis of air control
  • Added and changed the descriptions of some tracks
  • Added descriptions to all cars, viewable by pressing the X button in the car selection menu (thanks to Cordo for writing them for the FO1 cars)
  • Added support for opponent ghosts into Time Trial mode, putting a replay into Ghosts/Opponents will make it show up as a second ghost independent of your PB
  • Added the FO2 version of the Terrator
  • Changed all car IDs in the scripts and config files to use data path IDs instead of database IDs to make adding cars way easier in the future
  • Changed the car skin selection button from X to up/down, same as it was in FO2
  • Changed the handling of the FO1 Overrunner
  • Fixed the panels on FO1 cars falling off way too easily (thanks to xInfamousRYANx for fixing up panels.ini)
  • Fixed sync issues in multiplayer Stunt Show if a player has negative score
  • Fixed the Ranker1 files being corrupted again
  • Improved Stunt Show scoring and landing detection
  • Increased the Stunt Show Carnage Mode event's author score
  • Moved the Cop Corvette to Bonus class
  • Stunt Show scoring now gets lowered if you use the same spot too often

v1.35

  • Added a skin to the FO1 Machine by teddyator
  • Added a skin to the FO1 Pepper by teddyator
  • Added a skin to the FO2 Daytana by teddyator
  • Added an option to change car damage in singleplayer Stunt Shows
  • Added an option to change the default behavior of the left stick when air control is enabled (roll or spin)
  • Fixed FO1 cars' interiors looking washed out
  • Fixed Stunt Show mode sometimes giving you a reset penalty for no reason
  • Fixed the nitro option not working in Stunt Show mode
  • Fixed various issues occurring when Stunt Shows are started before or after other event types
  • Grinding is now recognized and awards you points in Stunt Show
  • Halved the game's SFX and music volume for new players
  • Moved most game options to a separate Player Options menu, leaving Game Options with only a few non-trivial ones
  • Stunt Shows now have unique handling for all cars, making them way faster and more evenly balanced
  • The right stick can now be used for rolling the car when air control is enabled
  • The Stunt Show reset penalty now only applies when you have at least 2500 points

v1.34

  • Added a car tuning menu into career and multiplayer mode that lets you tweak your brake balance and nitro power
  • Added a new gamemode, Stunt Show, inspired by Tony Hawk's Pro Skater and Crashday
  • Added an option into the multiplayer settings to disable car speed limits
  • Changed the balancing of some car tiers in multiplayer
  • Fixed some issues with controller steering
  • Fixed the controller layout menu not widescreen scaling properly
  • Fixed the FO2 Venom having misplaced wheels in the menu
  • Fixed the handling mode being overridden after joining and leaving a multiplayer lobby
  • Replaced the Royal Flush event in Carnage Mode with a Stunt Show

v1.33

  • Added a new Carnage Mode event on Tough Trucks stage 13
  • Added an easter egg :3
  • Added an option to reduce or remove explosion bloom and camera shake
  • Bundled some Steam assets by teddyator and fycher for custom cover art
  • Changed the Deathmatch Derby bomb powerup to push cars away more realistically, instead of just making them spin
  • Fixed skins above skin9 having corrupted visuals in-game, thereby extending the maximum skin limit to 255
  • Fixed some add-on cars unlocking seemingly at random
  • Improved multiplayer sync by tweaking the relative position system
  • Increased most Carnage Mode author scores
  • Moved the Pimpster to Tier D in multiplayer if nitro is on 1x (it will stay in Tier F for 0.5x)
  • Removed the Game Type option from the multiplayer game settings, you can now switch between Race and Derby in the Change Track menu

v1.32

  • Added a skin to the FO1 Blockhead by teddyator
  • Added a separate multiplayer statistic for cars wrecked in Carnage Races
  • Added all characters from FlatOut 1 and the crash test dummies as selectable playermodels
  • Added new car tiers to multiplayer based on the cars' drivetrain
  • Fixed the High Jump results screen not widescreen scaling properly

v1.31

  • Added all stages from Tough Trucks
  • Added a skin to the Bullet GT by rowwise
  • Fixed a crash in the lobby playerlist scrolling code when above 10 players
  • Improved multiplayer sync by syncing relative positions to nearby players
  • Improved network bandwidth usage by compressing car transforms to 16 bits

v1.30

  • Added a new splash screen by teddyator with the mod's logo and a list of credits
  • Added overhead names to players in multiplayer
  • Added some missing FO2 and FO1 cars to the multiplayer tiers
  • Added support for up to 12 AI opponents in multiplayer
  • Attempted to improve multiplayer interpolation based on the game's physics tickrate
  • Changing game options in multiplayer will now no longer reset the race type if it's set to Head-On
  • Fixed Carnage Race and Beat the Bomb scores resetting for players who have quit to menu
  • Fixed FO1 cars using the wrong texture for common.dds
  • Fixed the career time-trial results screen not widescreen scaling properly
  • Fixed the multiplayer ready counter not updating properly
  • Fixed wrecking not being synced properly in multiplayer

v1.29

  • Added a new custom soundtrack option that has foreign FlatOut-style music
  • Added a skin to the FO1 Pepper by teddyator
  • Added Carnage Race and Beat the Bomb to multiplayer
  • Added more car tiers to multiplayer, one balanced around the Malice and one balanced around the Flatmobile
  • Added the FO2 versions of the Trailblazer and Nucleon
  • Fixed the FO1 Ranker1 having corrupted files in the bfs
  • Improved network bandwidth usage by compressing some sync data
  • Increased some Carnage Mode author scores
  • Tweaked some multiplayer car classes, adding and shuffling cars around
  • Tweaked the handling of the FO1 Machine and Ranker1

v1.28

  • Added every remaining car from FO1
  • Added the FO2 versions of the Shaker, Blaster XL, Banger, Switchblade and Venom
  • Added new car classes to multiplayer for FO1 cars as well as car tiers based on Selo's balancing
  • Increased some Carnage Mode author scores
  • The career car shop and class selection menus now respect the widescreen safe zone
  • Fixed FO1 tracks not appearing in the multiplayer track selection menu after the last update
  • Fixed FO1 tracks not having preview images in the multiplayer track selection menu
  • Fixed random LUA errors when joining a multiplayer lobby
  • Fixed cup icons fading out in the wrong order in the career menu
  • Fixed the FO1 Trasher not having an engine
  • Fixed widescreen scaling of the Carnage Mode scrolling text
  • Fixed widescreen scaling of the Carnage Mode results screen
  • Fixed widescreen scaling of the loading screen
  • Fixed widescreen scaling of the pause menu and race results menus

v1.27

  • Added a display to the car selection screen that shows the amount of skins a car has
  • Added a player & ready counter to the multiplayer lobby screen
  • Added an option to disable motion blur
  • Added full support for 21:9 aspect ratios with proper scaling, no longer lowering the FOV
  • Added support for 32:9 and higher aspect ratios
  • All menus have been altered to fix the stretching and support any aspect ratio
  • Changing menu soundtrack will now immediately change the menu song
  • Fixed a misplaced start point on Retro Forest 1
  • Fixed a misplaced traffic cone on Retro Pit 2
  • Fixed crashes in the loading screen related to dynamic props
  • Fixed Instant Action mode sometimes picking invalid skins for cars that don't have 5 skins (e.g. the Cop Corvette)
  • Fixed the career car & class display being slightly off-center
  • Fixed the career garage menu having overlapping title textures
  • Fixed the FO1 Pepper and FO1 Speedevil not being affected by some upgrades
  • Fixed the pressplay cheat not working anymore since the Carnage Mode scoring changes
  • Further improvements to AI profiles and career difficulty by Twobei
  • Hawthorne Heights - Hard To Breathe now also plays in the menu
  • Instant Action mode now randomizes between all available car skins, not just the first 5
  • Minor tweaks to Carnage Mode score targets
  • Renamed the KMH/MPH selection to Units instead of Speedometer to reduce confusion
  • The career upgrade menu now no longer resets to the first category every time you back out
  • The multiplayer player list is now scrollable and only shows 10 players at a time
  • The soundtrack option now defaults to Modern for new players
  • Twobei's art is now loaded uncompressed, character portraits now look way better

v1.26

  • Added a warning to the start screen if required plugins weren't found
  • Added a skin to the FO2 Splitter by teddyator
  • Added a new custom soundtrack option that tries to be a more modern version of the same style of music that the vanilla game has
  • Moved the event tracks to the Single Race track type selection instead of its own separate menu
  • Event tracks can now be played in Time Trial mode
  • The soundtrack switcher is now fully customizable through Config/Music.toml, you can add or remove playlists as you wish
  • The soundtrack switcher now allows you to change the playlist for menus, races, FO1 races and derby separately

v1.25

  • Added brand-new alternate variations of the Retro Demo tracks
  • Added the Retro Demo tracks to Career Mode
  • Added trackmaps to the Retro Demo tracks by Mutacja
  • Added unique preview images to the Retro Demo tracks
  • Added the ability to play the Retro Demo tracks reversed in multiplayer (except Retro Pit 2 as it flows awfully when reversed)
  • Added a skin to the FO1 Blocker by teddyator
  • Added an option to change the car camera to be higher up than normal for increased visibility
  • Attempted to improve multiplayer sync and delay, this needs further testing!
  • Changed the Retro Demo tracks' lightmaps to the daytime ones
  • Changed the 32 Peppers Carnage Mode event to an event on Retro Pit 2 with mix of Chilis and Peppers, plus the player using a Chili Pepper
  • Fixed the skin author text clipping with the car price in the career car shop
  • Fixed a crash when selecting alternate weathers for the FO1 Town and Pit tracks
  • Slight adjustments to Carnage Mode author scores

v1.24

  • Added author scores to all remaining Carnage Mode events and made some of them more difficult
  • Added two tracks from the 2002 BugBear Retro Demo
  • Added a version number to the Press Start screen
  • Crash bonuses in Deathmatch Derby are now affected by Survivor and Score Doubler
  • Fixed borderless windowed mode sometimes not maximizing properly

v1.23

  • Added a new set of harder goal medals to most Carnage Mode events based off of my personal best scores
  • Added derby type selection to the Single Derby menu, allowing you to launch custom deathmatch derbies
  • Added "Using ZMenu" to the list of player details viewable in multiplayer
  • Added some extra info to the "out-of-bounds access of property" error
  • Fixed Carnage Mode event placements not updating despite having enough points
  • Fixed various crashes related to Carnage Mode
  • The game will now prompt you to create a new profile if none are found rather than automatically creating a blank one
  • The Player Details menu now wraps around when you reach the top or bottom

v1.22

  • Added the polyamorous flag by teddyator to the list of selectable pride flags :3
  • Added a full recreation of the profile selection menu from FlatOut 2, allowing you to have multiple fully functional savegames plus a visible completion percentage
  • Redesigned a fair bit of the Derby career, adding various FO1 tracks
  • Improved damage and wrecking sync a bit, outgoing damage will now be delayed but always accurate
  • Fixed the Party Mode menu backing out into the main menu instead of the multiplayer menu
  • Tweaked catch-up on the Sadistic AI difficulty a bit further

v1.21

  • Added the ability to kick and ban people if you're hosting a server
  • Added viewable player profiles complete with all the useless stats you'll ever need
  • Added a display for the amount of players who have finished the race
  • Fixed a crash when launching bonus event tracks due to a lack of weather options
  • Fixed the "Host has changed game options" message always appearing right after a race ends

v1.20

  • Added pride flags as a replacement for player country flags :3
  • Added a unique message if the host is changing track
  • Attempted to fix sync issues when ramming players from the rear
  • Fixed ping being calculated wrong with more than 1 other player in a lobby
  • Fixed issues if an event track was selected right after a time trial
  • Multiplayer mode now verifies gameplay-modifying plugins e.g. NoWallriding, FO2Handling
  • Removed the Lag Compensation option from the Online Options menu, it is now always enabled
  • Removed the copyright screen from game startup, making it load way faster

v1.19

  • Added Redpine River, Whitefish Lake, Bay Circuit and Fairgrass Grounds from FO1
  • Added custom preview images to the FO1 forest tracks
  • Added unique preview images to the other FO1 pit tracks
  • Added basic support for 21:9 aspect ratios
  • Changed all FO1 track previews to new images with teddyator's textures
  • Fixed the finish line in Finchley Challenge being misplaced
  • Removed the FO1 menu music as it crashes the game (thanks Bugbear :3)
  • Reconverted all FO1 tracks with better optimization, they should now be a lot more stable and have slightly better performance
  • The Sadistic AI strength option now removes velocity caps, making early career mode a lot harder

v1.18

  • Added the FlatOut 1 soundtrack as an option (not part of the combined playlist as it wouldn't fit the tone)
  • Added a server-side option to disable props in multiplayer
  • Added an in-game toggle for windowed mode
  • Added a display for player ping in the multiplayer lobby
  • Changed the cheat code and player name input menus to use the new in-game input window rather than the broken xliveless one
  • Fixed all players being ghosted in multiplayer deathmatch derbies
  • Fixed the menucar not updating when the host changes their car with the Same as Host car class
  • Fixed players getting stuck in the waiting for host screen if they tab out during loading
  • Multiplayer race starts are now properly synced up to the host, this should help with delayed starts
  • Removed 50% upgrades from Time Trial mode as the ghost format only supports 0% and 100%
  • The game now defaults to borderless windowed mode instead of fullscreen
  • The launcher now no longer shows up if you've already configured your settings (it can still be opened using -setup as usual)
  • The lobby lapcount display will now show the status of the player in first place rather than the host's lapcount
  • The lobby lapcount display will now change to show the amount of players who have finished the race if there are any

v1.17

  • Added credits for custom skins into the car selection menu
  • Integrated the Time Trial Ghosts mod into the pack, allowing you to have multilap time trials with PB ghosts, nitro or even disabled props

v1.16

  • Added the FO2 Splitter as an add-on car
  • Added lag compensation to hopefully get rid of car collision issues caused by delay
  • Added a kick reason for the server being full
  • Added an Online Options menu to configure interpolation and lag compensation
  • Added an Options menu into the multiplayer lobby so you don't have to disconnect to change your settings
  • Added an option to change the handling to a less arcadey setup, labeled Professional
  • Added full paths to the "Cannot find texture" error
  • Fixed cars not being sorted properly in certain car classes in multiplayer
  • The "Host has changed game options" message now appears if any game options are changed, not just the car class
  • Improved network bandwidth usage by reducing the tickrate of less important data
  • Hopefully fixed some players having ghost mode when very close to death in multiplayer derby

v1.15

  • Added a display in the lobby for the current lap when there's a race going on
  • Added a separate message if a server IP is valid, but cannot be connected to
  • Added a warning in multiplayer if the host picks a FlatOut 1 track
  • Added an icon next to the player name for players who are using chat
  • Added an option to change your arrow color
  • Added messages into the chat when a player gets kicked
  • Deathmatch Derby reward amounts are now verified before joining a multiplayer lobby
  • Fixed a crash when ramming players who have left the game
  • Fixed invalid players not getting kicked in some cases
  • Fixed players being able to crash a lobby by picking invalid car skins
  • Opening the chat window will now show the chat history
  • Slightly tweaked the suspension physics after feedback
  • The chat is now drawn using the game's fonts
  • The server IP input window is now displayed in-game, instead of using the broken xliveless input window
  • The Top Drivers screen now uses the portrait setting instead of the player model setting to pick the player's portrait
  • Twobei's portraits can now be taken out of the game without the multiplayer file integrity check failing
  • Moved the chat window up a bit in order to not interfere with the menu text
  • Interpolation is now disabled entirely when other players are nearby, making collisions less broken

v1.14

  • Added an option into the multiplayer lobby settings to block ZMenu
  • Added interpolation for rotation in multiplayer
  • Adjusted multiplayer interpolation a bit, slightly reducing collision issues
  • Chat messages now display while waiting for host
  • Mid-game disconnected players are now given ghost mode
  • Removed the lives system from Deathmatch Derby in multiplayer
  • Fixed Deathmatch Derby scores not syncing in multiplayer
  • Fixed odd desync issues if a player disconnects and another player takes their place
  • Fixed player names not syncing properly in multiplayer if you set it for the first time that session
  • Fixed the Same as Host car class not working properly in some cases
  • Fixed the waiting for host screen sometimes not disappearing despite the host already having started the game

v1.13

  • Added a separate kick message for incompatible game files in multiplayer, rather than reusing the wrong game version popup
  • Added darkened textures to the FO1 town, field and pit tracks by teddyator
  • Added basic support for derbies to multiplayer
  • Changed the default multiplayer portrait to None
  • Cleaned up the darkened FO1 forest textures a bit
  • Fixed a crash if another player selects an invalid vehicle ID
  • Fixed players being matched up wrong in multiplayer after someone leaves the game
  • Fixed players getting kicked out to the main menu from multiplayer in some cases
  • Fixed player skins being colored wrong in multiplayer
  • Fixed some lighting issues on the roads in Whattahoo Town
  • Fixed some sync issues with players leaving in the middle of a game
  • Fixed some sync issues with players who are still in a previous race after another one already began
  • Fixed some rendering oddities in the multiplayer loading screen
  • Fixed stunt cars not appearing in the Any car category in multiplayer
  • Fixed the FO1 Blade event in Carnage Mode being unlocked by default
  • Hopefully fixed upgrade levels in multiplayer

v1.12

  • Added a new AI: Neville
  • Added the FO1 Blocker as an add-on car
  • Added multiplayer support (currently only works in races)
  • Added ghosting at the starting line if there's more than 12 cars present
  • Added darkened textures to the FO1 forest tracks by teddyator
  • All AI cars now use Tier 3 upgrade sets, making them more competitive against faster cars
  • Changed the FO1 Blade's engine sound to use the same samples as the original car
  • Cleaned up all LUA scripts to use named car references instead of numbered IDs (not relevant for gameplay, but it'll be easier to extend the mod from now on)
  • Disabled the autopilot feature at the end of a race as it often caused issues
  • Fixed the Bonecracker and Grinder having all-uppercase names even in places they shouldn't
  • Fixed the Cross Corvette event in Carnage Mode having a color option even though you can't change the color of the car
  • Further improvements to AI profiles by Twobei
  • Instant Action mode now uses full upgrades
  • The career mode now maxes out at 11 opponents, even if the count is set to 31

v1.11

  • Added a new Carnage Mode event with 32 Peppers, because why not
  • Added custom descriptions to the new Carnage Mode events
  • Further rebalancing of Carnage Mode, including some more FO1 tracks added and score targets adjusted

v1.10

  • Added all 9 of the FO1 forest tracks into the Forest category
  • Further rebalancing of Carnage Mode, including some more FO1 tracks added and score targets adjusted

v1.09

  • Added the FO2 Lancea, FO2 Fortune, FO2 Lentus and FO2 Insetta as add-on cars
  • Added the FlatOut 2 speedometer as an option in the menu
  • Added Opponent Strength as an option in the menu
  • Added point rewards for crashing into opponents in Deathmatch Derby
  • Began adding custom tracks and cars to Carnage Mode events
  • Changed the Royal Flush targets in Carnage Mode to no longer require a perfect game
  • Changed the Truck derby in Carnage Mode to a Flatmobile derby
  • Extended the final checkpoint on Hayville Farmdash to include the entirety of the off-road cut
  • Deleted all AI cars, the opponents now use player cars
  • Moved some add-on cars around, the bonus stunt cars are now listed next to the Rocket SS
  • FO1 tracks now only have one weather in the Single Race options
  • Fixed crashes with 31 opponents during stunt events
  • Fixed stunt events always using the first car skin, even if a different one was picked
  • Improvements to minimap player colors by Twobei

v1.08

  • Added playermodel selection to the Options menu, allowing you to select any AI character's skin
  • Added a config file to change the name of AI drivers
  • Bundled DXVK with the mod in order to improve performance and fix crashes when alt-tabbing
  • Fully disabled the uploading of race results and the high score system
  • Further improvements to AI profiles by Twobei
  • Fixed a crash when starting FlatOut 1 tracks with alternate weathers
  • Fixed a LUA error when trying to enter Party Mode
  • Fixed various issues with the Multiplayer menu and changed it to be more similar to its FlatOut 2 counterpart
  • Minimap player icons are now loaded from the unused higher quality textures
  • Removed the Guide button from the main menu
  • The add-on bonus stunt cars are now unlocked alongside the bonus Rocket instead of the stunt Rocket
  • Tweaks to memory allocation, giving some potential stability improvements

v1.07

  • Added car skin selection to Carnage Mode
  • Added custom cars to the career car unlock screen
  • Added a warning if you try to enter career mode with 31 opponents
  • Removed tracks from the career unlock screens, as they're all already unlocked by default
  • Tweaked the Cop Corvette's handling, it's now based off the Speedevil
  • Instant Action mode now respects the opponent count setting
  • Attempted to fix crashes when exiting a race
  • Fixed Carnage Mode giving ridiculous score multipliers when behind 12th place with 31 opponents

v1.06

  • Added the Cop Corvette from NFS Most Wanted as an add-on car (this is my first time porting a car from scratch, don't expect miracles)
  • Extended the final checkpoint on Hayville Haystakker to include the entirety of the off-road cut
  • Fixed the FO1 Blade not having an engine model
  • Fixed cars revving higher than they should be
  • Fixed Carnage Mode progression and saves by implementing a custom score tracking system
  • Fixed some random-ish crashes during races

v1.05

  • Added the FO1 Blade, FO2 Insetta Sport, FO2 CTR Sport and FO2 Bullet GT as add-on cars
  • Added the 4 alternate skins to the stunt version of the Rocket
  • Added Bonus variants of all stunt cars
  • Added a welcome screen with a hint to check the Options menu
  • Added an in-game setting to change the number of opponents between 7, 11 and 31 (note that having 31 opponents is experimental and crashes career mode!)
  • Cars with no alternate skins will now hide the color prompt when hovered over
  • Changed the AI class for some Bonus cars, Flatmobile and Rocket SS now have Street AI
  • Improved the handling of the FO1 Trasher
  • Further improvements to AI profiles by Twobei
  • Fixes to audio, including support for 32 cars without sounds cutting out
  • Fixed driver sitting positions for all vanilla cars
  • Fixed crashes in some Carnage Mode events that have bonus cars
  • Fixed incorrect locked icons for some add-on cars
  • Fixed the light textures on FO2 cars being too bright
  • Hopefully fixed some crashes that started happening after the previous update

v1.04

  • Added an option to change the soundtrack between combined, FO2 and FOUC
  • Added an option to enable handling damage in the career mode
  • Added the FO1 Trasher, FO2 Bullet and FO2 Daytana as add-on cars
  • Added all AI skins to the selectable skin list
  • Fixed incorrect locked car icons for add-on cars
  • Add-on cars are now unlocked alongside vanilla cars in the career mode
  • Skin counts are now autodetected, fixing the crash when changing the color of stunt cars and adding up to 9 skins for normal cars
  • Disabled score uploading and added back the Top Drivers menu to the Single Race mode instead
  • Changed the savegame file to player_1.sav
  • Increased the price of the Venom for balancing purposes

v1.03

  • Added an option to change your name in the Options menu
  • Added the Hayville Farm tracks from FO1 into the Fields category
  • Added the FO2 Chili Pepper as an add-on car
  • Added back the Instant Action mode with fixed track intros and 12 cars
  • Updated the Verbose LUA Errors mod to v1.10, adding detailed Load Error dialogs

v1.02

  • Added custom AI profiles by Twobei
  • Added a Test Car button to the car shop
  • Added stunt cars to the regular Single Race car list
  • Renamed the bonus class Rocket to Rocket SS to differentiate it from the stunt cars
  • Fixed addon cars sometimes not having icons in the car select menu
  • Fixed addon cars not being unlocked by default in Single Race mode
  • Fixed the common texture being washed out on the FO1 cars
  • Fixed lighting on the garage test track
  • Fixed Bunker Challenge being in the Fields category