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FlatOut 1 Chloe Collection

A complete overhaul of FlatOut with many quality-of-life features.

This mod was built from the ground-up with my own tooling, including single-handedly reverse-engineering the track format, track collision format and the car model format.
This makes this mod the first of its kind for the game, as fully custom tracks for any FlatOut game were completely impossible before.

I have also hacked the game itself to hell and back in order to allow for features such as online multiplayer, new gamemodes, seamless controller support, and a lot more. I've also added near-perfect support for ultrawide aspect ratios, including proper scaling of the menus, UI and in-game FOV.

Designed with customizability in mind, this mod is open-source and includes many small improvements upon the game's code that come together to make adding your own changes a lot less of a hassle.

Installation

  • Make sure you have v1.1 of the game, as this is the only version this plugin is compatible with. Note that the GOG release is structured entirely differently for whatever reason and is also incompatible.
  • Plop the files into your game folder.
  • If you get "Could not obtain native display resolution" on startup, disconnect your second monitor.
  • Enjoy, nya~ :3

Features

  • A brand new career mode based on FlatOut 2 with a cup system, finals for each class and proper progression
  • A dynamic car list system that allows cars to be added or removed without having to change LUA scripts
  • A new achievement system, with many brand new achievements
  • A new animated loading screen based on beta assets
  • A new handling mode, Hardcore, which removes the arcadey handling elements and leaves you with more of a simcade feel
  • A new music player written from the ground up, allowing multiple songs to play per race, more than one menu song and customizable playlists similar to EA Trax
  • A player list visible in-game that shows everyone's position
  • An option to move the vehicle camera higher up
  • Added a new arcade mode with 27 unique events
  • Added a new gamemode, Arcade Race, a recreation of Ultimate Carnage's Carnage Race mode
  • Added a new gamemode, Demolition, a reimagining of the cut Smashy Smash gamemode
  • Added a new gamemode, Frag Derby, a recreation of Ultimate Carnage's Deathmatch Derby mode
  • Added a new gamemode, Wrecking Derby, a recreation of FlatOut 2's gamemode of the same name
  • Added crash bonuses, giving you money after every race for crashing into other cars
  • Added health bars when close to your opponents
  • Added Instant Action into the main menu, launching you into a random race with a random car
  • Added multiple selectable weathers for every vanilla game track
  • Added nitro gain while airborne
  • Added overhead health bars to derby
  • Added support for online multiplayer, written from scratch with support for AI opponents
  • Added support for split-screen mode up to 4 players using 4 controllers (or 3 and a keyboard)
  • Added the ability to own multiple cars in Career mode
  • Added the ability to wreck cars after they take enough damage in races
  • Added unique descriptions for every car
  • Addon BugBear Retro Demo cars
  • Addon BugBear Retro Demo tracks with brand new alternate routes
  • Addon FlatOut 2 cars: Chili, Malice, Roamer, Shaker, Banger, Splitter, Switchblade, Venom
  • Addon FlatOut 2 tracks: Desert, Whattahoo Ranch, Farmlands, Timberlands, Pinegrove, Gas Station Derby, Parking Lot Derby
  • AI opponents now have proper upgrades like in FlatOut 2
  • All cars and tracks unlocked by default for Single Race mode
  • Borderless windowed mode with seamless alt-tabbing that doesn't crash the game, as well as an in-game toggle between borderless and windowed mode
  • Completely rewrote the car performance, car stats and general car data system, deprecating the equipment folder, removing all leftovers and converting the data to a more readable format
  • Handling damage in the Options menu, allowing you to either disable it entirely or reduce it by only removing the bouncy suspension
  • Moved The Ever Lasting from Central Supply Chain to the menu soundtrack
  • Moved the transmission selection to the Options menu, allowing you to change it at any time
  • New BFS loading system with filesystem and patch files that look more like FlatOut 2's
  • Overhauled the game's texture loading system, adding support for uncompressed ARGB8888 DDS files
  • Removed the limit on the maximum amount of car models
  • Removed the limit on the maximum amount of car tire models, each car now loads its tires from the car's folder
  • Reworked a lot of the menu UI to display more information in a more efficient way
  • Reworked the derby system, adding consistent damage and a contact timer
  • Seamless controller support, allowing you to swap between keyboard and controller for driving and menus at any time
  • Verbose LUA errors
  • WIP support for widescreen and ultrawide screens, a lot of menus have been redesigned to support a dynamic aspect ratio

Achievements

  • Big Earner - Earn over $4000 from a single career race
  • Blast Master - Get 500 crash bonuses
  • Car Collector - Unlock all cars in the game
  • Carnage Master - Complete Arcade Mode
  • Carnage Millionaire - Earn 1,000,000 points in Arcade Mode
  • Carnage Wizard - Complete Arcade Mode with all gold
  • Community-Run - Purchase a car with a custom livery
  • Dead Man Walking - Win a race on less than 25% health
  • First Blood - Wreck a car in multiplayer
  • FlatOut 1 Map Veteran - Win an event on every FlatOut 1 track
  • FlatOut 2 Map Veteran - Win an event on every FlatOut 2 track
  • Friendly Competition - Win a multiplayer race
  • Glass Cannon - Win a Survival Derby with the Pepper
  • Junkman - Fully upgrade a car
  • Killing Spree - Get a 5 frag streak in Frag Derby
  • Like an Angel - Get a strike in Bowling
  • Makin' it Big - Reach a total balance of $50,000
  • Not a Scratch - Win a race without taking any damage
  • Overkill - Get 10 separate bonuses in a single combo
  • Race Master - Complete career mode
  • Race Wizard - Complete career mode with all gold
  • Real Habanero - Win the Bronze Finals with a stock Pepper
  • Smashy Smash - Destroy 5,000 roadside objects
  • Speedrunner - Gold an Arcade Mode event in less than 1:15
  • Starting Point - Win a race
  • Takedown - Wreck an opponent in a race
  • Trackmaster - Achieve an author score
  • Unfriendly Competition - Get 200 crash bonuses in multiplayer
  • Windshield Tester - Get ejected 25 times
  • Your Own Jukebox - Customize the OST via Chloe Trax

Credits

  • xInfamousRYANx - panels.ini for the new cars
  • Mutacja - minimaps for FO1 tracks and Retro Demo tracks
  • teddyator - car skins, UI design
  • OgrMtar - car skins, door deformation for the Pepper and Blockhead
  • Mac21Sas - car skins
  • rowwise - car skins

Known issues

  • AI is incompetent on some custom and reversed tracks
  • Other languages are not supported, you can and will see English text interspersed between localized text
  • The mod will crash and/or have major graphical artifacts on Intel integrated GPUs, this is a driver problem and can't be fixed
  • Tough Trucks maps have some minor graphical issues such as flickering lighting on some fences

Source code

Main plugin: https://github.com/gaycoderprincess/FlatOutChloeCollection
Time trials: https://github.com/gaycoderprincess/FlatOutTimeTrialGhosts
Verbose LUA errors: https://github.com/gaycoderprincess/FlatOutVerboseLUAErrors

Tools used

My tool for editing cars & tracks: https://github.com/gaycoderprincess/FlatOutW32BGMTool/releases
xNyaDev's bfstool for packing BFS files: https://github.com/xNyaDev/bfstool

Disclaimer

This mod is not and will never be compatible with the newest version of the game on Steam, as me and the team do not approve of or tolerate the actions of Strategy First and the ZOOM Platform in any way.
All they have done in recent times is milk the last cents out of a dead horse for profit by selling a modpack commercially, shamelessly using the work of the community without permission such as in the case of xNyaDev's bfstool, dishing out empty promises of upcoming features, and making the games less stable for little to no actual benefit.
Not to mention the lackluster Steam Workshop support which is now filled with low-effort reuploads of other people's mods, which are not even functional in some cases.
If you have money to spare, please support the actual developers of the game. Go buy Wreckfest, get Wreckfest 2 when it releases, and if you want a FlatOut game, buy it used. Thanks.

Last updated: 2025-10-07 0:54

v1.30

  • Added a windowed mode toggle to the options menu
  • Added scoring to the AI in custom Arcade Race events
  • Attempted to fix issues loading custom UI textures on some systems
  • Chat messages now use the player's selected color
  • Cleaned up some of the options menu for better readability
  • Demolition mode now shows the entire map on the minimap, including all layouts
  • Fixed a memory leak related to loading custom textures
  • Fixed an error message wrongly appearing when the game is properly unpacked (including the mod files)
  • Fixed cars resetting outside the map after a track with custom reset points was loaded
  • Fixed crashes related to memory corruption after setting car gears
  • Fixed the frag derby survivor bonus flashing in some cases
  • Frag Derby variables are now customizable in the database

v1.29

  • Added a new error message noting incompatibility with the GOG version
  • Attempted to fix issues loading custom UI textures on some systems
  • Car gearing is now synced in time trials and multiplayer, fixing the engine revs of other cars sounding wrong
  • Fixed a random crash when entering/exiting races related to the car reset fadeout
  • Fixed cars resetting in neutral gear in manual transmission
  • Fixed file detection issues with unpacked games, you can now unpack the mod and it should still work
  • Fixed only 4 players having names displayed above their cars at a time in multiplayer
  • Player color is now saved per-profile instead of globally

v1.28

  • Added multiplayer options to the options menu, allowing you to change the tickrate, allow cheats and disable smoothing
  • Added player color to the options menu, allowing you to change your minimap arrow's color
  • Added spectating to multiplayer, available via the new View Race option at the end of an event
  • Attempted to fix cars getting wrecked multiple times in multiplayer
  • Fixed car models not syncing properly in multiplayer
  • Multiplayer arcade races now sort the scoreboard based on score instead of race position
  • Player models are now synced in multiplayer
  • Time trial PBs in career are now displayed per-save instead of globally

v1.27

  • Added multiple weathers for every vanilla game track, selectable in Quick Race
  • Fixed a save corruption bug leading to the career menu getting permanently bricked
  • Fixed multiplayer races always being arcade races
  • Fixed the minimap overlapping with opponent health bars
  • Fixed the total time counter being drawn above the car reset fadeout

v1.26

  • Added multiple controller layouts, including all 4 layouts from Ultimate Carnage as well as others based off FO1's Xbox and PS2 layouts and some custom ones
  • FlatOut 2 cars and the Retro Bug now have a consistent camera style with the rest of the lineup
  • FlatOut 2 tracks now have lighting data from the original game, adding correct shadow direction, sun position, cubemaps and skyboxes
  • Transmission selection is now in the player category, saved per profile

v1.25

  • Added Arcade Race to Quick Race and multiplayer
  • Added Chloe Trax, a menu for you to pick and choose which songs you'd like to be played in-game from any of the existing playlists
  • Added unique loading screen backgrounds for every Retro Demo and Tough Trucks track
  • Fixed camera and respawn issues on the FlatOut 2 derby tracks
  • Fixed crashes on the FlatOut 2 field tracks
  • Fixed the Speedevil not having a valid engine type in the Statistics menu
  • Frag Derby scores are now tracked and displayed in the Quick Race event selection
  • Improved AI behavior on Brad's Pit Crash and Reversed Retro Pit 1
  • Improved the RNG for choosing a car in Instant Action
  • Instant Action can now generate Arcade Race events
  • Instant Action now displays event details before jumping you into the race
  • The nitro regen option in multiplayer now no longer gets overridden for bonus tracks

v1.24

  • Added 3 more events to Arcade Mode
  • Added 3 special tracks from FlatOut 2
  • Added all tracks from Tough Trucks
  • Fixed the handling mode not applying when initially selecting it during profile creation
  • Improved the RNG for choosing a car in Instant Action
  • Increased the player car's strength in Arcade Race
  • Separated the FlatOut Map Veteran achievement into two achievements, one for vanilla tracks and one for FlatOut 2 tracks
  • Winning in a Wrecking Derby or Frag Derby now counts towards track wins

v1.23

  • Added custom grayed out icons for the FlatOut 2 tracks
  • Added custom icons for the Retro Demo tracks
  • Added unique loading screen backgrounds for every FlatOut 2 track
  • Added the FlatOut 2 Farmlands tracks to the Quick Race track selection
  • Added the Restart Event option to the pause menu in stunts
  • Desert Town can now be played in reverse
  • Fixed a crash related to BFS files
  • Fixed some crashes on the FlatOut 2 desert tracks
  • Improved the AI on reversed Hayville Farmdash
  • Refactors to the derby overhead health icon code by ZackWilde27
  • Replaced the Gas Station Derby event in Arcade Mode with Skyscraper Derby
  • The Player category in Options is now set per-profile

v1.22

  • Added 3 more events to Arcade Mode
  • Added custom icons for the FlatOut 2 tracks
  • Added loading screen backgrounds for the FlatOut 2 derby tracks
  • Added Timberlands 2, Timberlands 3 and Skyscraper Derby from FlatOut 2
  • Changed the startpoints for Gas Station Derby to make a full circle
  • Fixed a crash when starting stunt events
  • Fixed some types of props not giving any points in Demolition
  • Fixed the AI having slightly different physics when using the Professional or Hardcore handling modes
  • Fixed the minimap image being wrong in FlatOut 2 mode if a custom map was loaded after a vanilla one
  • Fixed the music player popup being stretched on widescreen resolutions
  • Improved the strength of file integrity checks in multiplayer

v1.21

  • Added 2 derby arenas from FlatOut 2
  • Added a display for PB times in time trials
  • Added full support for FlatOut 2 racemaps for all vanilla tracks, including derbies
  • Added Instant Action into the main menu, instantly launching you into a random race with a random car
  • Fixed a crash related to texture loading
  • Fixed AI opponents not slowing down before turns on FlatOut 2 tracks and certain vanilla tracks
  • Fixed packed toml files not being read properly if they didn't have a newline at the end
  • Fixed the FlatOut 2 racemap style getting smaller on higher resolutions
  • Split-screen mode now no longer halves the draw distance of props
  • Time trials now always start you in the same position
  • Time trials now no longer count towards track wins
  • Winning in a Wrecking Derby or Frag Derby now counts towards track wins

v1.20

  • Added a new minimap style based on FlatOut 2 which zooms in around the player instead of showing the whole map
  • Added a new music playlist that allows you to manually mix and match any song from any playlist, currently only accessible via the F5 menu
  • Added a new song to the Chloe Collection OST, Pieces by Hoobastank
  • Added a playlist selector into Sound Options in the pause menu
  • Added back the respawn position icon on the minimap
  • Crash bonuses are now awarded while wrecked in Frag Derby
  • Disabling handling damage will now also disable engine damage
  • Fixed the FlatOut Map Veteran achievement counting tracks that aren't available in races
  • Fixed the Real Habanero achievement only requiring the final race of the Bronze Finals to be completed with a stock Pepper
  • FlatOut 2 tracks now load and use resetmap.4b accordingly, adding automatic reset spots if you're out of the track
  • Removed old vanilla game code related to playing music
  • Tracks that don't support AI are now removed from the track list when AI is enabled in multiplayer
  • Tweaked damage values to cause less suspension damage from collisions compared to the last update

v1.19

  • Tweaked damage values to be more fair and less exaggerated compared to the last update

v1.18

  • AI are now no longer given hardcore handling, making them not spin out if it's chosen anymore
  • Fixed cars disappearing from the car dealer when sold
  • Fixed ghosting when outside of the map
  • Reduced the amount of damage taken from hitting walls
  • Removed cardealer.toml, cars are now autodetected from database/cars

v1.17

  • Added 3 more Arcade Mode events
  • Added 6 new tracks ported from FlatOut 2
  • Added loading screen backgrounds for FlatOut 2 tracks
  • Added reverse variants for all remaining tracks into multiplayer mode if AI is disabled
  • Added reverse variants of some of the new tracks
  • Crash bonuses now no longer count at the end of Arcade Race
  • The music popup now no longer disappears when restarting the race

v1.16

  • Added 9 new tracks ported from FlatOut 2
  • Added 3 new tracks ported from the FlatOut Retro Demo
  • Added debug helpers for creating splines, splitpoints and startpoints
  • AI are now no longer given professional handling, making them not spin out if it's chosen anymore
  • Fixed a crash when trying to back out of the cup results menu
  • The music popup now animates during the press start screen

v1.15

  • Added a total achievement progress display to the achievements menu
  • Added more achievements
  • Added more tips to the time trial loading screen
  • Fixed achievements carrying over to newly created saves
  • Fixed score popups triggering at the start of arcade events sometimes
  • Fixed the career car stats menu always being empty
  • Overhead icons in derbies now always show above the player, even if they're flipped upside down
  • Player positions are now updated even after you finish the race
  • Removed some unrelated loading screen tips from stunt mode
  • Wrecked players in Frag Derby now show as grayed out in the player list

v1.14

  • Added a skin selection menu to Arcade Mode
  • Added gameplay hints to the loading screen
  • Added more achievements
  • Added new end screens to Arcade Mode, showing your score, high score and some extra info
  • Added reverse variants for all remaining tracks into split screen mode
  • Cars are now unlocked periodically throughout the career instead of in one batch after completing finals
  • Demolition mode now shows your score on the end screen
  • Fixed split screen career mode not showing crash reward money for the second player
  • Fixed the minimap being stretched in 4 player split screen mode
  • Increased some Arcade Mode author scores
  • Removed Frag Derby from split screen mode
  • Removed some reverse tracks which were identical copies of other layouts

v1.13

  • Added a playtime counter, accessible through the F5 menu
  • Added frag derbies to quick race and multiplayer
  • Engine fire now directly corresponds to your car's health
  • Fixed layering issues with the mod's new HUD elements
  • Fixed overhead icons being slightly offset when close to the camera
  • Fixed the derby health bars showing up in other modes
  • Frag streaks now only register at 2 or more frags
  • Renamed Destruction Derby to Survivor Derby
  • The handling mode now gets reset to Normal in Arcade Mode for balancing reasons

v1.12

  • Added 3 more Arcade Mode events
  • Added a new gamemode, Frag Derby, a recreation of Ultimate Carnage's Deathmatch Derby mode
  • Added a new gamemode, Wrecking Derby, a recreation of FlatOut 2's gamemode of the same name
  • Added icons for players being ready or in-game in multiplayer
  • Added overhead health bars to derby
  • Added selectable pride flags to multiplayer
  • Fixed the damage meter sometimes showing for wrecked opponents in derbies
  • Fixed the Select Profile and Create New Profile text being slightly offset
  • Splitscreen career mode now no longer displays Frank Benton's empty score
  • Reworked the tutorial screen for Destruction Derby mode

v1.11

  • Added 3 more Arcade Mode events
  • Added a skin for the Thunderbolt by teddyator
  • Added reverse variants for all remaining tracks exclusive to time trial mode
  • Added support for derbies in multiplayer
  • Bonuses are now no longer counted after the time runs out in Arcade Race
  • Car resets now attempt to check for nearby cars to not respawn you on top of an opponent
  • Fixed the player list not being sorted properly after a race restart
  • Fixed the score beaten popups showing up at the start of an arcade event sometimes
  • Increased the unlock targets for all Arcade Mode events
  • Moved the new lap record popup up slightly
  • Replaced the car display with a best lap display in the race results screen, and a wreck count display in the derby results screen
  • Reworked all in-game menus to scale properly for all aspect ratios, and generally look cleaner
  • The multiplayer race results menu now no longer immediately boots you to the lobby screen
  • Wrecked players now instantly get moved to the bottom of the scoreboard

v1.10

  • Added 3 more songs to the Chloe Collection soundtrack
  • Added a colored overlay to show your achieved medal in Arcade Mode events
  • Added a splash screen at game startup where there was previously a black screen
  • Added a splitscreen version of career mode, averaging your points between player 1 and 2 for each race
  • Added reverse tracks to multiplayer
  • Added the next checkpoint to the minimap in Arcade Race
  • Adjusted the tire physics for hardcore handling
  • Changed some career events around
  • Disabled resets and track boundaries in Demolition mode
  • Fixed a crash when entering or exiting a career race occasionally
  • Fixed an exploit allowing infinite super flips if the game is paused
  • Fixed layering issues with the mod's new HUD elements
  • Fixed other players not being able to respawn after player 1 has finished in splitscreen mode
  • Fixed some tracks in career mode being reversed when they shouldn't be
  • Fixed the lap time display not appearing in singleplayer after a splitscreen game was played
  • Fixed the Press START button prompt in arcade mode being offset on some aspect ratios
  • Increased some Arcade Mode author scores
  • Moved the cheat entry method from the player name input to a dedicated Enter Code menu in Extras
  • Poles, lampposts and fences are now all destructible and do not kill cars for sport anymore
  • The Out of Track popup now disappears if you pass a checkpoint
  • The track selection menu now allows you to wrap around from top to bottom
  • The vanilla cheat codes now unlock all events in the new career mode and arcade mode
  • Time trials now separate the ghosts between normal and reversed tracks
  • Your lap time now appears shortly before reaching the finish line, and shows if you've achieved a new lap record

v1.09

  • Added a confirm prompt upon attempting to quit the game
  • Added a fix for ultrawide aspect ratios, no longer requiring a separate widescreen fix to be used
  • Added a missing file required for the 1.1 official game update
  • Added a new reset system, fixing reset spots being very far away from your current position on some tracks
  • Added reverse variants of most tracks, with some of them also being added to career
  • Added support for online multiplayer, written from scratch with support for AI opponents
  • Fixed a potential crash when starting up the game
  • Fixed a crash after the countdown in Demolition Rush
  • Fixed a crash when creating a new profile
  • Fixed a slight color mismatch between vanilla and custom HUD text
  • Fixed the arcade timer tick sometimes not playing as frequently as it should
  • Fixed the F5 menu being hidden during loading screens
  • Fixed the minimap not being centered in 4 player splitscreen
  • Fixed the Overkill achievement unlocking during normal races
  • Fixed the player car skin being random in Arcade Mode in some cases
  • Increased the maximum speed at which you're allowed to reset your car
  • Removed the Ragdoll option from the options menu as it breaks game functionality if disabled
  • The Arcade Mode HUD now displays your personal best if your score exceeds author
  • The press enter screen is now no longer displayed under arcade mode tutorials

v1.08

  • Added a new arcade mode with 12 unique events
  • Added a new gamemode, Arcade Race, a recreation of Ultimate Carnage's Carnage Race mode
  • Added a new gamemode, Demolition Rush, a reimagining of the cut Smashy Smash gamemode
  • Added more achievements
  • Added support for split-screen mode up to 4 players using 4 controllers (or 3 and a keyboard)
  • The reset button now immediately works upon getting ragdolled

v1.07

  • Added an option to position the vehicle camera higher than normal
  • Added hotlapping as a selectable time trial mode
  • Added more achievements
  • Best lap times are now recorded and displayed in the Quick Race menu
  • Changed the score target for Bowling from 25 to 20 points
  • Fixed a bug allowing you to reset your car after getting wrecked if timed correctly
  • Fixed a potential crash related to random number generation
  • Fixed stunt PBs getting overwritten with worse scores in career mode
  • Fixed the FlatOut 2 and Retro Demo cars having incorrect driver positions
  • Improved some author times in career mode
  • Reworked the Quick Race menu, adding previews of each map along with various options such as upgrade level
  • Selecting an achievement now displays its progress in the top left
  • The achievements menu now displays descriptions
  • The music popup now animates when the game is paused
  • Tweaked the tolerance for getting multiple crash bonuses in quick succession
  • Tweaked the tolerance for Super Flip bonuses

v1.06

  • Added a debug log accessible by launching the game with the -debug commandline parameter
  • Added more tweakable handling values to tires, including slide control and understeer
  • Added Super Flip bonuses
  • Crash bonuses and nitro are now awarded when hitting ragdolled players
  • Crash bonuses now have more punch on the UI when getting multiple in quick succession
  • Fixed car tire dynamics data throwing random errors
  • Fixed Silver class events not having working AI after the last update
  • Fixed the Hot Seat mode crashing the game
  • Fixed the song title showing up as NULL for a split second when skipping songs rapidly
  • Streamed music is now no longer accessed at game startup
  • The Handling Damage setting now affects opponents

v1.05

  • AI opponents now have proper upgrades like in FlatOut 2
  • Completely rewrote the car performance, car stats and general car data system, deprecating the equipment folder, removing all leftovers and converting the data to a more readable format
  • Fixed a bug that resulted in the out of time popups looping forever in derbies
  • Fixed the crash bonus popups not scaling correctly on ultrawide aspect ratios
  • Fixed the Community Run achievement unlocking randomly or not unlocking when it should
  • Sensitive car data is now loaded from the BFS instead of loose config files
  • Swapped the Restart Event and Exit to Menu options at the end of a race
  • The career garage car selection screen now shows tuned car stats instead of stock stats

v1.04

  • Added a menu to change the game's music between any of the FlatOut games' soundtracks and the new Chloe Collection OST
  • Added a menu to view achievement progress
  • Added a new time trial mode with record ghosts
  • Added a screen to show newly unlocked cars after finishing a class
  • Added a screen to show the amount of money received from crash bonuses
  • Added a toggle for controller support
  • Added a toggle for displaying crash bonuses
  • Added a version number display to the start screen
  • Added back the controller deadzone option
  • Added more events into the career mode with the inclusion of time trials
  • Changed the player icons on the map to colored directional arrows
  • Changed the press enter prompt to Press START button to make it in line with the newer games
  • Changed the spacing of the player list slightly
  • Events in career mode now show score/time targets and rewards
  • Fixed a bug where achievements would persist through deleted saves
  • Fixed a crash when loading textures in some rare cases
  • Fixed career upgrades not being applied to your car in races
  • Fixed the long black screen at game startup
  • Resetting your car during derbies now no longer keeps any momentum
  • Restructed the options menu for readability
  • Scenery and crash bonuses now no longer get awarded in derby events
  • Stunt events in career mode now show your personal best
  • The cash reward for completing a cup is now shown on the final results screen

v1.03

  • Added a new skin for the FO1 Blockhead by teddyator
  • Added a visual display to the Sell Car feature, allowing you to see how much money you'll be getting
  • Added an option to change your player name at any time in the Options menu
  • Added controller bindings for skipping the current music track and toggling the player list
  • Added crash bonuses, giving you money after every race for crashing into other cars
  • Added nitro regeneration to the Arena tracks
  • Added seamless controller support, allowing you to swap between keyboard and controller for driving and menus at any time
  • Added the stunt playlist from FlatOut 2 for the stadium audio effect
  • Added upgrade price as a factor in the amount of money you get for selling your cars
  • Fixed a crash involving career data being read at the end of quick races
  • Fixed a semi-softlock in derbies if an opponent runs out of time
  • Fixed achievements transferring between saves if the profile selection menu is re-opened
  • Fixed the player list being toggleable while paused
  • Fixed various issues with wrecking in races, such as opponents sometimes not getting wrecked after reaching zero health, or sometimes getting ragdolled multiple times
  • Made the wreck notifications more dynamic by increasing their initial size
  • Re-added the smash bonus screen to career mode
  • Removed all controller settings to facilitate the new input system, the default bindings are now identical to Ultimate Carnage
  • The intro videos are now always skipped, even without ZPatch FO1 installed

v1.02

  • Added a box to display the authors of custom skins
  • Added a purpose for body upgrades, they will now increase your durability in both races and derbies
  • Added nitrous usage for AI opponents
  • Added skins for the Pepper, Blade and FO2 Switchblade by OgrMtar
  • Changed the damage system for derbies in order to make them not drag out for too long
  • Fixed random error messages related to the music player
  • Fixed some assets related to achievements being missing
  • Fixed some HUD elements being drawn on top of the car reset fadeout
  • Fixed some issues with wrecking other cars in certain scenarios
  • Fixed the game not saving career progress sometimes
  • Fixed the music player popping up randomly during replays
  • Fixed the player health bars animating while the game is paused
  • Fixed the Resign Cup option sometimes not showing up or appearing multiple times in the career menu
  • Fixed the Sell Car option changing your car to the first one in your garage, even if you're not selling your active car
  • Removed the laggy slow motion feature activated by holding the gas pedal down when ragdolling
  • The music and sound volume sliders in the pause menu now use the same increments as the ones in the main menu
  • The player health bar now pops up instantly if you hit an opponent

v1.01

  • Added a text popup on-screen when wrecking your car
  • Added achievements like in Ultimate Carnage Chloe Collection, currently only includes a few basic achievements
  • Added door deformation to the Pepper and Blockhead by OgrMtar
  • Added opponent health bars, showing up if you get near someone else's car
  • Fixed a softlock after choosing your first car
  • Fixed some new HUD elements appearing and disappearing when they shouldn't
  • Fixed various issues with texture loading, including a crash after a certain amount of races are started
  • Locked career classes are now grayed out
  • Moved the music popup to the top of the screen to not obstruct the map or player health bars
  • Resetting your car now fades the screen out and resets you mid-motion like FlatOut 2
  • Reworked the derby system, adding consistent damage and a contact timer