
A tool to handle .w32 and .bgm files in FlatOut games
For a quick guide on how to get started with the tool, check out the examples & tips.
This tool is currently capable of:
Thanks to Gulbroz for their existing work on this format, it was a great jumping-off point.

FlatOutW32BGMTool_gcp.exe (filename) with the arguments you'd like to use-create_fo1_w32 - Exports an .fbx into a FlatOut 1 track w32-create_fo2_w32 - Exports an .fbx into a FlatOut 2 track w32-create_fouc_w32 - Exports an .fbx into a FlatOut: Ultimate Carnage track w32-create_fo1_cdb - Exports an .fbx into a FlatOut 1 track collision cdb.gen-export_fbx - Exports the map into a viewable .fbx file-export_w32 - Exports the map into a .w32 file (this should yield an identical file if there are no additional arguments, if it doesn't then file a bug report!)-export_text - Exports the map into a human-readable text file-text_streams - Exports all vertex and index buffers into text, huge filesize and time cost!-text_materials - Exports all material data into text, including shaders and some unknown metadata-text_streams_fouc_offseted - Exports vertex buffers into text with their surface offsets already applied-text_streams_fouc_normalized - Exports vertex buffers into text as normalized floating points-text_streams_fouc_int8 - Exports vertex buffers into text as int8 arrays-remove_object_dummies - Creates a new .w32 file of the map with all objects and object dummies removed (e.g. menu cameras in FOUC)-remove_props - Creates a new .w32 file of the map with all props removed-enable_all_props - Creates a new .w32 file of the map with all props visible (BugBear left a lot of props hidden in each track)-disable_car_collisions - Creates a new .w32 file of the map with car-to-car collisions disabled-convert_to_fo1 - Creates a new .w32 file of the map that can be loaded by FlatOut 1-skip_hidden_props_a - Only exports the props from track variant A into the .fbx file-skip_hidden_props_b - Only exports the props from track variant B into the .fbx file-skip_hidden_props_c - Only exports the props from track variant C into the .fbx file-export_bvh_nodes - Exports BVH culling zones into the .fbx file-empty_bvh_gen - Takes a track_bvh.gen file and generates a new one without any culling, do not use unless you get issues with the autogenerated file!-empty_plant_vdb - Generates an empty plant_vdb.gen, removes all grass from the map-import_moved_props - Imports moved prop positions from an .fbx file, usage: FlatOutW32BGMTool_gcp.exe (w32 filename) (fbx filename) -import_moved_props-ungroup_moved_props - Ungroups moved props if -import_moved_props is enabled, can prevent unwanted physics behavior-import_cloned_props - Imports new cloned props from an .fbx file, usage: FlatOutW32BGMTool_gcp.exe (w32 filename) (fbx filename) -import_cloned_props-import_all_props - Imports all props from an .fbx file and deletes the original w32 ones, usage: FlatOutW32BGMTool_gcp.exe (w32 filename) (fbx filename) -import_all_props-import_all_object_dummies - Imports all object dummies from an .fbx file and deletes the original w32 ones, usage: FlatOutW32BGMTool_gcp.exe (w32 filename) (fbx filename) -import_all_object_dummies-import_surfaces - Imports surface meshes from an .fbx file if they have the suffix _export in their name, usage: FlatOutW32BGMTool_gcp.exe (w32 filename) (fbx filename) -import_surfaces-import_all_surfaces - Imports all surface meshes from an .fbx file, usage: FlatOutW32BGMTool_gcp.exe (w32 filename) (fbx filename) -import_all_surfaces-import_and_match_all_surfaces - Imports all surface meshes from an .fbx file and matches them up to any valid w32 surface, usage: FlatOutW32BGMTool_gcp.exe (w32 filename) (fbx filename) -import_and_match_all_surfaces-import_and_match_all_meshes - Imports all meshes from an .fbx file and matches them up to any valid w32 surface, usage: FlatOutW32BGMTool_gcp.exe (w32 filename) (fbx filename) -import_and_match_all_meshes-clear_old_materials - Removes all original materials from the w32 before importing the ones from the .fbx, has no effect unless -import_and_match_all_surfaces is enabled-no_material_reuse - Makes imported meshes not use any original w32 materials, instead always importing new ones from the .fbx-no_tree_hack - Disables the adjusting of normal vectors for tree shaders in Ultimate Carnage-import_deletions - Deletes surfaces and props that have been deleted from an .fbx file, usage: FlatOutW32BGMTool_gcp.exe (w32 filename) (fbx filename) -import_deletions-create_fo1_bgm - Exports an .fbx into a FlatOut 1 car bgm-create_fo2_bgm - Exports an .fbx into a FlatOut 2 car bgm-create_fouc_bgm - Exports an .fbx into a FlatOut: Ultimate Carnage car bgm-export_fbx - Exports the car into a viewable .fbx file-export_bgm - Exports car into a .bgm file (this should yield an identical file if there are no additional arguments, if it doesn't then file a bug report!)-export_text - Exports the car into a human-readable text file-text_streams - Exports all vertex and index buffers into text, huge filesize and time cost!-text_materials - Exports all material data into text, including shaders and some unknown metadata-text_streams_fouc_offseted - Exports vertex buffers into text with their surface offsets already applied-text_streams_fouc_normalized - Exports vertex buffers into text as normalized floating points-text_streams_fouc_int8 - Exports vertex buffers into text as int8 arrays-convert_to_fo1 - Converts the car from the FlatOut 2 or Ultimate Carnage format to the FlatOut 1 format-convert_to_fo2 - Converts the car from the Ultimate Carnage format to the FlatOut 2 format-no_rim_alpha - Disables alpha for the rim texture on cars, useful for UC -> FO2 ports-force_rim_alpha - Forces alpha for the rim texture on cars, useful for FO2 -> UC ports-force_tire_alpha - Forces alpha for the tire texture on cars, useful for FO2 -> UC ports-make_double_sided - Clones and flips every mesh to make the model double-sided-export_bmp - Exports the .4b file into a BMP image-log_warnings_only - Only prints errors and warnings into the console-log_errors_only - Only prints errors into the console-use_vanilla_names - Exports the files as their original names, e.g. track_geom.w32, track_bvh.genLast updated: 2025-09-09 21:09
-convert_to_fo1-no_vertex_colors parameter to strip out vertex colors from a given .fbx file-skip_hidden_props_x parameters skipping gates and other special objects_crash are now also supported