FlatOut 2 AI Limit Adjuster
Plugin to increase the maximum amount of AI opponents in FlatOut 2
Disclaimer
Due to the current programming landscape, I feel that it's necessary to explicitly state that this project had zero assistance or any other kind of involvement from any sort of "AI agent" and it never will.
This mod was entirely built by hand, by a human being, and I believe that any project that cannot also claim this about itself is not worth people's time. The only acceptable amount of AI use is zero AI use.
Installation
- Make sure you have v1.2 of the game, as this is the only version this plugin is compatible with. (exe size of 2990080 bytes)
- Plop the files into your game folder, edit
FlatOut2AILimitAdjuster_gcp.toml to change the options to your liking.
- Enjoy, nya~ :3
Last updated: 2024-08-27 17:52
v1.50
- Fixed occasional crashes above 32 cars
- Fixed various issues and crashes with up to 200 cars, the maximum recommended AI count is now 199
v1.20
- Added a LUA function to change the amount of AI on the fly
- Added some basic multiplayer support, currently crashes after exiting a race regardless of the player count
- Fixed nitro not being awarded when crashing into other cars
- Fixed audio cutting out and not working properly with too many cars
v1.10
- Added a more helpful error for running out of pool memory
- Fixed a crash when starting a race above 16 AI profiles with unique driver skins due to running out of listnodes
- Fixed a crash when starting a race above 128 cars due to running out of pool memory
- Fixed an overflow resulting in 127 cars spawning 0 instead
- Fixed listnodes being reallocated wrong above 31 cars
- Fixed various references to player data being incorrect
- Fixed AI names not being customizable if Selo's Car Pack is installed
v1.00
- Added support for more AI portraits
- Added a way to change AI names and add new ones
- Fixed player names not appearing in the Top Drivers menu
- Fixed a crash when entering the Top Drivers menu
v0.70
- Fixed crash bonuses not appearing
- Fixed some AI not taking any damage
- Fixed a crash when ramming certain AI
- Fixed a crash when wrecked in a derby
v0.50
- Added ghosting at the start line in order to prevent cars being stacked on top of each other
- Added a way to change the amount of unique AI profiles, offsetting the catchup and handicap profile IDs accordingly
- Fixed AI opponents always using Derby cars
- Fixed derbies instantly running out of time
- Fixed crash bonuses not appearing (still broken above 12 players)
- Fixed the HUD disappearing at high player counts
- Fixed a crash when starting a race above 32 cars due to running out of listnodes
- Fixed a crash when starting derbies
- Fixed a crash when finishing a lap
- Fixed a crash when quitting to the menu
- Fixed a crash when restarting a race