Plugin to add a custom, more stable and reliable client-server multiplayer mode to FlatOut 2 with extra features such as 127 player lobbies and working AI

Installation
- Make sure you have v1.2 of the game, as this is the only version this plugin is compatible with. (exe size of 2990080 bytes)
- Plop the files into your game folder, edit
FlatOut2CustomMP_gcp.toml
to change the options to your liking.
- Enjoy, nya~ :3
Notes
- This plugin is currently only compatible with the vanilla game. Using it alongside any large mods will lead to crashes.
- You must have port 23756 forwarded on your router if you intend to host a game.
Last updated: 2025-07-21 21:29
v1.10
- Combined the player arrow color and chat color options into a single player color
- Fixed a crash when wrecking other players in a derby
- Fixed completed derbies not counting for your player stats in some cases
v1.09
- Added customizable name colors, displayed in chat and in the lobby player list
- Changed the chat's color scheme, making it way more readable with lots of messages
- Fixed some instances of the plugin not loading for some people
- Removed the Pong Race turn around graphic as the mode is no longer available
v1.08
- Fixed some small issues with text drawing after the last update
- Fixed the menu after finishing a pong race having a Continue Race option
- Removed automatic result calculation, player times are now only shown once they finish the race
v1.07
- Improved the sync and lag compensation and reduced packet-to-game delay, collisions should work a lot better now
- Start positions are now randomized, players no longer all start in the same spot
v1.06
- Added back custom playermodel support for Selo's Car Pack and increased the necessary game limits
- Added support for player portraits in Selo's Car Pack
- Attempted to fix some stat counting issues with derbies
- Fixed the options file sometimes becoming corrupted with the mod installed
v1.05
- Added a popup to turn around after each lap during Pong Race
- Added notifications if a player joins or leaves mid-game
- Attempted to fix remote players exploding when they shouldn't
- Removed custom playermodel support for Selo's Car Pack as it led to instability at higher playercounts
v1.04
- Added a warning to forward your ports if you host a match
- Added support for derbies in Selo's Car Pack
- Added the option to unlock car speed limits
- Derbies now show the remaining player count
- Fixed small issues related to stunt cars in Selo's Car Pack
- The chat box in the lobby now expands from the right, making the text less likely to get cut off
- The scoreboard now shows player colors
v1.03
- Added support for Selo's Car Pack
- Added the ability to see race progress if you're in the lobby
- Fixed player cars sometimes not updating when the car class is changed
- Fixed some cases of exiting to the main menu when a race is interrupted by the host
- Fixed some instances of invisible player arrows
- Shuffled around the player profile stats for readability
- Small improvements to lag compensation
v1.02
- Added stats and miscellaneous info into a player profile that you can view and compare using the Player Details menu
- Fixed a crash when entering the Player Details menu
- Fixed the default player portrait being invalid
- Moved the lobby chat to cover the entire playerlist vertically
- The lobby chat now moves to its in-game position when a message box popup is present