FlatOut UC Half-Life Movement
Experimental plugin for FlatOut: Ultimate Carnage that implements movement from the original Half-Life and Half-Life 2.
Made using the FreemanAPI library.
Installation
- Make sure you have the Steam GFWL version of the game, as this is the only version this plugin is compatible with. (exe size of 4242504 bytes)
- Plop the files into your game folder.
- Enjoy, nya~ :3
Last updated: 2024-12-15 12:35
v2.20
- Enabled Teleport Car and Car Godmode by default
- The player car is now automatically made invisible when the mod is enabled
- The player car no longer rotates on all axes along with the view angle
v2.10
- Added a cvar for jump height in HL2 mode
- Added more surface types with unique footstep sounds
- Attempted to improve collision detection
- Fixed being able to unduck into ceilings in HL2 mode
- Fixed ducking being way too slow in HL1 mode
- Fixed mouse movements building up in the menus and affecting the initial camera angle
- Fixed stuttery movement when near other cars
- Fixed the camera clipping into walls
- Fixed the player hull not changing when ducked in HL2 mode
- Fixed various issues when toggling between HL1 and HL2 mode
- Ragdolling and resetting are now disabled when the mod is active
v2.00
- Added a toggle for Half-Life 2 movement
- Fixed the view angle being offset when restarting a race
v1.50
- Added options to display your velocity on screen
- Fixed a memory leak when playing sounds
- Fixed the view angle being offset when restarting a race
- The car's original velocity is now taken into account when enabling the mod
- The mod now uses FreemanAPI as a shared library for the physics