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FlatOut UC Half-Life Movement

Experimental plugin for FlatOut: Ultimate Carnage that implements movement from the original Half-Life and Half-Life 2.

Made using the FreemanAPI library.

Installation

  • Make sure you have the Steam GFWL version of the game, as this is the only version this plugin is compatible with. (exe size of 4242504 bytes)
  • Plop the files into your game folder.
  • Enjoy, nya~ :3

Last updated: 2024-12-15 12:35

v2.20

  • Enabled Teleport Car and Car Godmode by default
  • The player car is now automatically made invisible when the mod is enabled
  • The player car no longer rotates on all axes along with the view angle

v2.10

  • Added a cvar for jump height in HL2 mode
  • Added more surface types with unique footstep sounds
  • Attempted to improve collision detection
  • Fixed being able to unduck into ceilings in HL2 mode
  • Fixed ducking being way too slow in HL1 mode
  • Fixed mouse movements building up in the menus and affecting the initial camera angle
  • Fixed stuttery movement when near other cars
  • Fixed the camera clipping into walls
  • Fixed the player hull not changing when ducked in HL2 mode
  • Fixed various issues when toggling between HL1 and HL2 mode
  • Ragdolling and resetting are now disabled when the mod is active

v2.00

  • Added a toggle for Half-Life 2 movement
  • Fixed the view angle being offset when restarting a race

v1.50

  • Added options to display your velocity on screen
  • Fixed a memory leak when playing sounds
  • Fixed the view angle being offset when restarting a race
  • The car's original velocity is now taken into account when enabling the mod
  • The mod now uses FreemanAPI as a shared library for the physics