An easy-to-use API to implement movement from the original Half-Life and Half-Life 2 into other games.
Check FlatOutUCHLMovement for an example project using this library.
Last updated: 2024-11-25 11:05
v1.60
- Added a handler for fall damage
- Added a cvar for jump height in HL2 mode
- Added the Toss & Bounce movetypes (untested!)
- Attempted to improve collision detection when using the point raytrace fallback
- Fixed being able to unduck into ceilings in HL2 mode
- Fixed ducking being way too slow in HL1 mode
- Fixed the player hull not changing when ducked in HL2 mode
- Fixed various issues when toggling between HL1 and HL2 mode
v1.50
- Added a toggle for Half-Life 2 movement
- Added more surface types (the CHAR_TEX_XYZ values have changed, mismatched versions will have mismatched footstep sounds!)